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- Debug overlay no longer disappears when no generator is enabled, instead displaying all red (1x1 rate) - Debug overlay now correctly displays conservative CAS rate when `r.VRS.ContrastAdaptiveShadingRate.PreviewType` is set to 2, and unreprojected rate when set to 3 - Force rate image generation now resides in the manager, and overrides alternative image generation - Force rate now supports coarse shading rates (2x4, 4x2, 4x4) - Force rate rates are now indexed as 0 through 6 rather than using the shading rate actual bit mask - Force rate console command renamed from `r.VRS.ContrastAdaptiveShading.Debug.ForceRate` to `r.VRS.DebugForceRate` - Removed unneeded force rate functionality from the CAS VRSShadingRateCalculate.usf shader - Fixed off-by-one error in SRI texture size calculation and moved all calculation into one helper function in the manager #jira UE-178033, UE-177271 #rb robert.srinivasiah #preflight 6435cccc00398d6f88f5b45a [CL 24999047 by christopher fiala in ue5-main branch]