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This changes FTSRRejectShadingCS to use wave ops on row convolutions and LDS on column convolutions on desktop to reduce VGPR pressure and bring compilation time under 30s in DXC's SPIRV backend. #rb none #jira UE-179496 [FYI] jeannoe.morissette, lauras.hermanns [CL 26257386 by guillaume abadie in 5.3 branch]