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UnrealEngineUWP
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UnrealEngineUWP
/
Engine
/
Shaders
/
Private
/
DistanceField
History
tiago costa
96b506032c
Fix incorrect NumFreePages calculation in GlobalDistanceFieldDebugCS
...
- also print NumAllocPages #rb none [CL 26087811 by tiago costa in 5.3 branch]
2023-06-19 08:51:24 -04:00
..
GlobalDistanceField.usf
Updated distance field related compute shaders to use wrapped group count in order to support more than 4M instances.
2023-05-25 11:48:53 -04:00
GlobalDistanceFieldCompositeObjects.usf
…
GlobalDistanceFieldDebug.usf
Fix incorrect NumFreePages calculation in GlobalDistanceFieldDebugCS
2023-06-19 08:51:24 -04:00
GlobalDistanceFieldHeightfields.usf
…
GlobalDistanceFieldMip.usf
…
GlobalDistanceFieldObjectGrid.ush
…
GlobalDistanceFieldShared.ush
Workaround for a ShaderCompiler issue in the DFAO
2023-05-31 09:59:55 -04:00
GlobalDistanceFieldUpdate.ush
…
GlobalDistanceFieldUtils.ush
- Add a simple coverage based expand option to global SDF tracing. This mode snaps the coverage to 0 for the entire page if bCoverage is true in the page table entry. Less accurate but avoids an additional texture sample.
2023-05-19 16:24:19 -04:00