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Fixed typo causing character to melt. #rb lukas.hermanns #preflight 612fa77c9db3090001c34f45 #ROBOMERGE-SOURCE: CL 17388849 #ROBOMERGE-BOT: (v865-17346139) [CL 17390057 by rune stubbe in ue5-main branch]
225 lines
6.9 KiB
Plaintext
225 lines
6.9 KiB
Plaintext
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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uint3 UnpackToUint3(uint Value, int3 NumComponentBits)
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{
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return uint3(BitFieldExtractU32(Value, NumComponentBits.x, 0),
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BitFieldExtractU32(Value, NumComponentBits.y, NumComponentBits.x),
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BitFieldExtractU32(Value, NumComponentBits.z, NumComponentBits.x + NumComponentBits.y));
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}
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uint4 UnpackToUint4(uint Value, int4 NumComponentBits)
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{
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return uint4(BitFieldExtractU32(Value, NumComponentBits.x, 0),
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BitFieldExtractU32(Value, NumComponentBits.y, NumComponentBits.x),
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BitFieldExtractU32(Value, NumComponentBits.z, NumComponentBits.x + NumComponentBits.y),
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BitFieldExtractU32(Value, NumComponentBits.w, NumComponentBits.x + NumComponentBits.y + NumComponentBits.z));
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}
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uint FloatToUIntScaled(float Value, float Scale)
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{
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return (uint)floor(Value * Scale + 0.5f);
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}
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uint Pack_Float4_To_R10G10B10A2_UNORM(float4 Unpacked)
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{
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const float4 UnpackedClamped = saturate(Unpacked);
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uint Packed = ((FloatToUIntScaled(UnpackedClamped.x, 1023)) |
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(FloatToUIntScaled(UnpackedClamped.y, 1023) << 10) |
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(FloatToUIntScaled(UnpackedClamped.z, 1023) << 20) |
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(FloatToUIntScaled(UnpackedClamped.w, 3) << 30));
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return Packed;
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}
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float4 Unpack_R10G10B10A2_UNORM_To_Float4(uint Packed)
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{
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float4 Unpacked;
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Unpacked.x = (float)(((Packed ) & 0x000003FF)) / 1023;
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Unpacked.y = (float)(((Packed >> 10) & 0x000003FF)) / 1023;
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Unpacked.z = (float)(((Packed >> 20) & 0x000003FF)) / 1023;
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Unpacked.w = (float)(((Packed >> 30) & 0x00000003)) / 3;
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return Unpacked;
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}
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// Implement BitStreamReader for ByteAddressBuffer (RO), RWByteAddressBuffer (RW) and dynamic choice (RORW).
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struct FBitStreamReaderState
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{
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uint AlignedByteAddress;
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int BitOffsetFromAddress;
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uint4 BufferBits;
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int BufferOffset;
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int CompileTimeMinBufferBits;
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int CompileTimeMinDwordBits;
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int CompileTimeMaxRemainingBits;
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};
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FBitStreamReaderState BitStreamReader_Create_Aligned(uint AlignedByteAddress, uint BitOffset, uint CompileTimeMaxRemainingBits)
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{
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FBitStreamReaderState State;
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State.AlignedByteAddress = AlignedByteAddress;
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State.BitOffsetFromAddress = BitOffset;
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State.BufferBits = 0;
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State.BufferOffset = 0;
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State.CompileTimeMinBufferBits = 0;
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State.CompileTimeMinDwordBits = 0;
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State.CompileTimeMaxRemainingBits = CompileTimeMaxRemainingBits;
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return State;
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}
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FBitStreamReaderState BitStreamReader_Create(uint ByteAddress, uint BitOffset, uint CompileTimeMaxRemainingBits)
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{
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uint AlignedByteAddress = ByteAddress & ~3u;
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BitOffset += (ByteAddress & 3u) << 3;
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return BitStreamReader_Create_Aligned(AlignedByteAddress, BitOffset, CompileTimeMaxRemainingBits);
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}
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#define TYPE_SUFFIX RO
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#define RORW_ENABLED 0
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#define INPUT_BUFFER_PARAMS ByteAddressBuffer InputBuffer
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#define INPUT_BUFFER_ARGS InputBuffer
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#include "BitStreamReaderImplementation.ush"
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#undef TYPE_SUFFIX
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#undef RORW_ENABLED
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#undef INPUT_BUFFER_PARAMS
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#undef INPUT_BUFFER_ARGS
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#define TYPE_SUFFIX RW
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#define RORW_ENABLED 0
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#define INPUT_BUFFER_PARAMS RWByteAddressBuffer InputBuffer
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#define INPUT_BUFFER_ARGS InputBuffer
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#include "BitStreamReaderImplementation.ush"
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#undef TYPE_SUFFIX
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#undef RORW_ENABLED
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#undef INPUT_BUFFER_PARAMS
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#undef INPUT_BUFFER_ARGS
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#define TYPE_SUFFIX RORW
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#define RORW_ENABLED 1
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#define INPUT_BUFFER_PARAMS ByteAddressBuffer InputBufferRO, RWByteAddressBuffer InputBufferRW, bool bRW
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#define INPUT_BUFFER_ARGS InputBufferRO, InputBufferRW, bRW
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#include "BitStreamReaderImplementation.ush"
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#undef TYPE_SUFFIX
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#undef RORW_ENABLED
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#undef INPUT_BUFFER_PARAMS
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#undef INPUT_BUFFER_ARGS
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// Put bits to ByteAddressBuffer at bit offset. NumBits must be <= 31.
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void PutBits(RWByteAddressBuffer Output, uint AlignedBaseAddress, uint BitOffset, uint Value, uint NumBits)
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{
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uint BitOffsetInDword = (BitOffset & 31u); // &31 is implicit in shifts
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uint Bits = Value << BitOffsetInDword;
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uint Address = AlignedBaseAddress + ((BitOffset >> 5) << 2);
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uint EndBitPos = BitOffsetInDword + NumBits;
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if (EndBitPos >= 32)
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{
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uint Mask = 0xFFFFFFFFu << (EndBitPos & 31u);
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Output.InterlockedAnd(Address + 4, Mask);
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Output.InterlockedOr(Address + 4, Value >> (32 - BitOffsetInDword));
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}
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{
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uint Mask = ~BitFieldMaskU32(NumBits, BitOffset);
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Output.InterlockedAnd(Address, Mask);
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Output.InterlockedOr(Address, Value << BitOffsetInDword);
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}
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}
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struct FBitStreamWriterState
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{
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uint AlignedByteAddress;
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uint BufferBits;
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uint BufferOffset;
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uint BufferMask;
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};
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FBitStreamWriterState BitStreamWriter_Create_Aligned(uint AlignedBaseAddressInBytes, uint BitOffset)
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{
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FBitStreamWriterState State;
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State.AlignedByteAddress = AlignedBaseAddressInBytes + ((BitOffset >> 5) << 2);
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BitOffset &= 31u;
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State.BufferBits = 0;
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State.BufferOffset = BitOffset;
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State.BufferMask = BitFieldMaskU32(BitOffset, 0);
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return State;
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}
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void BitStreamWriter_Writer(RWByteAddressBuffer Output, inout FBitStreamWriterState State, uint Value, int NumBits, int CompileTimeMaxBits)
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{
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State.BufferBits |= Value << State.BufferOffset;
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// State.BufferOffset <= 31
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uint NextBufferOffset = State.BufferOffset + NumBits;
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if (NextBufferOffset >= 32)
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{
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Output.InterlockedAnd(State.AlignedByteAddress, State.BufferMask);
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Output.InterlockedOr(State.AlignedByteAddress, State.BufferBits);
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State.BufferMask = 0;
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// Shifts are mod 32, so we need special handling when shift could be >= 32.
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// State.BufferOffset can only be 0 here if NumBits >= 32 and therefore CompileTimeMaxBits >= 32.
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if(CompileTimeMaxBits >= 32)
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State.BufferBits = State.BufferOffset ? (Value >> (32 - State.BufferOffset)) : 0u;
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else
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State.BufferBits = Value >> (32 - State.BufferOffset);
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State.AlignedByteAddress += 4;
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}
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State.BufferOffset = NextBufferOffset & 31;
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}
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void BitStreamWriter_Flush(RWByteAddressBuffer Output, inout FBitStreamWriterState State)
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{
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if (State.BufferOffset > 0)
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{
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uint Mask = State.BufferMask | ~BitFieldMaskU32(State.BufferOffset, 0);
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Output.InterlockedAnd(State.AlignedByteAddress, Mask);
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Output.InterlockedOr(State.AlignedByteAddress, State.BufferBits);
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}
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}
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// Utility functions for packing bits into uints.
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// When Position and NumBits can be determined at compile time this should be just as fast as manual bit packing.
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uint ReadBits(uint4 Data, inout uint Position, uint NumBits)
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{
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uint DwordIndex = Position >> 5;
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uint BitIndex = Position & 31;
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uint Value = Data[DwordIndex] >> BitIndex;
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if (BitIndex + NumBits > 32)
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{
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Value |= Data[DwordIndex + 1] << (32 - BitIndex);
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}
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Position += NumBits;
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uint Mask = ((1u << NumBits) - 1u);
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return Value & Mask;
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}
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void WriteBits(inout uint4 Data, inout uint Position, uint Value, uint NumBits)
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{
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uint DwordIndex = Position >> 5;
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uint BitIndex = Position & 31;
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Data[DwordIndex] |= Value << BitIndex;
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if (BitIndex + NumBits > 32)
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{
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Data[DwordIndex + 1] |= Value >> (32 - BitIndex);
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}
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Position += NumBits;
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}
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