Files
ryan schmidt 227ac3d087 ModelingTools: Add OffsetMeshSelectionTool and RetriangulateGeometrySelectionCommand
#preflight 63cb1d78574ab9cae448312c
#rb none

[CL 23803436 by ryan schmidt in ue5-main branch]
2023-01-21 13:02:53 -05:00

23 lines
748 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Selection/SelectionEditInteractiveCommand.h"
#include "RetriangulateGeometrySelectionCommand.generated.h"
/**
* URetriangulateGeometrySelectionCommand
*/
UCLASS()
class MESHMODELINGTOOLS_API URetriangulateGeometrySelectionCommand : public UGeometrySelectionEditCommand
{
GENERATED_BODY()
public:
virtual bool AllowEmptySelection() const override { return true; }
virtual FText GetCommandShortString() const override;
virtual bool CanExecuteCommandForSelection(UGeometrySelectionEditCommandArguments* Arguments) override;
virtual void ExecuteCommandForSelection(UGeometrySelectionEditCommandArguments* Arguments, UInteractiveCommandResult** Result) override;
};