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#preflight 63cb1d78574ab9cae448312c #rb none [CL 23803436 by ryan schmidt in ue5-main branch]
23 lines
748 B
C++
23 lines
748 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Selection/SelectionEditInteractiveCommand.h"
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#include "RetriangulateGeometrySelectionCommand.generated.h"
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/**
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* URetriangulateGeometrySelectionCommand
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*/
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UCLASS()
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class MESHMODELINGTOOLS_API URetriangulateGeometrySelectionCommand : public UGeometrySelectionEditCommand
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{
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GENERATED_BODY()
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public:
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virtual bool AllowEmptySelection() const override { return true; }
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virtual FText GetCommandShortString() const override;
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virtual bool CanExecuteCommandForSelection(UGeometrySelectionEditCommandArguments* Arguments) override;
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virtual void ExecuteCommandForSelection(UGeometrySelectionEditCommandArguments* Arguments, UInteractiveCommandResult** Result) override;
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}; |