Files
bryan sefcik da92084a12 Optimized out more private modules includes and dependencies.
#preflight 64627c382965f6ea8ea83bd6

[CL 25479683 by bryan sefcik in ue5-main branch]
2023-05-15 16:26:12 -04:00

34 lines
925 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class GeometryCacheSequencer : ModuleRules
{
public GeometryCacheSequencer(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePathModuleNames.AddRange(
new string[] {
"Sequencer",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"LevelSequence",
"MovieScene",
"MovieSceneTracks",
"Sequencer",
"Slate",
"SlateCore",
"UnrealEd",
"GeometryCacheTracks",
"GeometryCache"
}
);
}
}
}