Files

29 lines
566 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class GeometryCacheEd : ModuleRules
{
public GeometryCacheEd(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"Slate",
"SlateCore",
"InputCore",
"RenderCore",
"RHI",
"EditorFramework",
"UnrealEd",
"AssetTools",
"GeometryCache",
"ToolMenus",
"NiagaraEditor"
}
);
}
}