// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class GeometryCacheEd : ModuleRules { public GeometryCacheEd(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "Slate", "SlateCore", "InputCore", "RenderCore", "RHI", "EditorFramework", "UnrealEd", "AssetTools", "GeometryCache", "ToolMenus", "NiagaraEditor" } ); } }