Files
charles bloom 0f1482aa0c Disable Convert To VT asset action in UEFN
#preflight https://horde.devtools.epicgames.com/job/6424dad0803cb466e8ef59cf
#rb dan.thompson

[CL 24851376 by charles bloom in ue5-main branch]
2023-03-30 02:48:05 -04:00

163 lines
7.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "AssetDefinition_Texture.h"
#include "AssetRegistry/AssetIdentifier.h"
#include "ContentBrowserMenuContexts.h"
#include "Engine/Texture2D.h"
#include "Materials/Material.h"
#include "Materials/MaterialFunction.h"
#include "Factories/MaterialFactoryNew.h"
#include "Interfaces/ITextureEditorModule.h"
#include "ToolMenu.h"
#include "ToolMenus.h"
#include "IAssetTools.h"
#include "ToolMenuSection.h"
#include "VirtualTexturingEditorModule.h"
#include "Algo/AnyOf.h"
#include "AssetRegistry/AssetRegistryHelpers.h"
#define LOCTEXT_NAMESPACE "UAssetDefinition_Texture"
EAssetCommandResult UAssetDefinition_Texture::OpenAssets(const FAssetOpenArgs& OpenArgs) const
{
for (UTexture* Texture : OpenArgs.LoadObjects<UTexture>())
{
ITextureEditorModule* TextureEditorModule = &FModuleManager::LoadModuleChecked<ITextureEditorModule>("TextureEditor");
TextureEditorModule->CreateTextureEditor(OpenArgs.GetToolkitMode(), OpenArgs.ToolkitHost, Texture);
}
return EAssetCommandResult::Handled;
}
// Menu Extensions
//--------------------------------------------------------------------
namespace MenuExtension_Texture
{
void ExecuteCreateMaterial(const FToolMenuContext& InContext)
{
const UContentBrowserAssetContextMenuContext* CBContext = UContentBrowserAssetContextMenuContext::FindContextWithAssets(InContext);
IAssetTools::Get().CreateAssetsFrom<UTexture>(
CBContext->LoadSelectedObjects<UTexture>(), UMaterial::StaticClass(), TEXT("_Mat"), [](UTexture* SourceObject)
{
UMaterialFactoryNew* Factory = NewObject<UMaterialFactoryNew>();
Factory->InitialTexture = SourceObject;
return Factory;
}
);
}
static void ExecuteConvertToVirtualTexture(const FToolMenuContext& InContext)
{
if (const UContentBrowserAssetContextMenuContext* CBContext = UContentBrowserAssetContextMenuContext::FindContextWithAssets(InContext))
{
IVirtualTexturingEditorModule* Module = FModuleManager::Get().GetModulePtr<IVirtualTexturingEditorModule>("VirtualTexturingEditor");
Module->ConvertVirtualTexturesWithDialog(CBContext->LoadSelectedObjects<UTexture2D>(), false);
}
}
static void ExecuteConvertToRegularTexture(const FToolMenuContext& InContext)
{
if (const UContentBrowserAssetContextMenuContext* CBContext = UContentBrowserAssetContextMenuContext::FindContextWithAssets(InContext))
{
IVirtualTexturingEditorModule* Module = FModuleManager::Get().GetModulePtr<IVirtualTexturingEditorModule>("VirtualTexturingEditor");
Module->ConvertVirtualTexturesWithDialog(CBContext->LoadSelectedObjects<UTexture2D>(), true);
}
}
static void ExecuteFindMaterials(const FToolMenuContext& InContext)
{
if (const UContentBrowserAssetContextMenuContext* CBContext = UContentBrowserAssetContextMenuContext::FindContextWithAssets(InContext))
{
TArray<FAssetData> MaterialsUsingTexture;
// This finds "Material like" objects. It's called material in the UI string but this generally
// seems more useful
if ( const FAssetData* TextureAsset = CBContext->GetSingleSelectedAssetOfType(UTexture::StaticClass()) )
{
UAssetRegistryHelpers::FindReferencersOfAssetOfClass(TextureAsset->PackageName, { UMaterialInterface::StaticClass(), UMaterialFunction::StaticClass() }, MaterialsUsingTexture);
}
if (MaterialsUsingTexture.Num() > 0)
{
IAssetTools::Get().SyncBrowserToAssets(MaterialsUsingTexture);
}
}
}
static FDelayedAutoRegisterHelper DelayedAutoRegister(EDelayedRegisterRunPhase::EndOfEngineInit, []{
UToolMenus::RegisterStartupCallback(FSimpleMulticastDelegate::FDelegate::CreateLambda([]()
{
FToolMenuOwnerScoped OwnerScoped(UE_MODULE_NAME);
UToolMenu* Menu = UE::ContentBrowser::ExtendToolMenu_AssetContextMenu(UTexture::StaticClass());
FToolMenuSection& Section = Menu->FindOrAddSection("GetAssetActions");
Section.AddDynamicEntry(NAME_None, FNewToolMenuSectionDelegate::CreateLambda([](FToolMenuSection& InSection)
{
if (const UContentBrowserAssetContextMenuContext* Context = UContentBrowserAssetContextMenuContext::FindContextWithAssets(InSection))
{
{
const TAttribute<FText> Label = LOCTEXT("Texture_CreateMaterial", "Create Material");
const TAttribute<FText> ToolTip = LOCTEXT("Texture_CreateMaterialTooltip", "Creates a new material using this texture.");
const FSlateIcon Icon = FSlateIcon(FAppStyle::GetAppStyleSetName(), "ClassIcon.Material");
const FToolMenuExecuteAction UIAction = FToolMenuExecuteAction::CreateStatic(&ExecuteCreateMaterial);
InSection.AddMenuEntry("Texture_CreateMaterial", Label, ToolTip, Icon, UIAction);
}
static const auto CVarVirtualTexturesEnabled = IConsoleManager::Get().FindTConsoleVariableDataInt(TEXT("r.VirtualTextures"));
check(CVarVirtualTexturesEnabled);
bool bVTEnabled = !! CVarVirtualTexturesEnabled->GetValueOnAnyThread();
static const auto CVarVirtualTexturesMenuRestricted = IConsoleManager::Get().FindTConsoleVariableDataInt(TEXT("r.VT.MenuRestricted"));
check(CVarVirtualTexturesMenuRestricted);
bool bVTMenuRestricted = !! CVarVirtualTexturesMenuRestricted->GetValueOnAnyThread();
if ( bVTEnabled && ! bVTMenuRestricted )
{
const bool bHasVirtualTextures =
Algo::AnyOf(Context->SelectedAssets, [](const FAssetData& AssetData){
bool VirtualTextured = false;
AssetData.GetTagValue<bool>("VirtualTextureStreaming", VirtualTextured);
return VirtualTextured;
});
if (bHasVirtualTextures)
{
const TAttribute<FText> Label = LOCTEXT("Texture_ConvertToRegular", "Convert to Regular Texture");
const TAttribute<FText> ToolTip = LOCTEXT("Texture_ConvertToRegularTooltip", "Converts this texture to a regular 2D texture if it is a virtual texture.");
const FSlateIcon Icon = FSlateIcon(FAppStyle::GetAppStyleSetName(), "ClassIcon.Texture2D");
const FToolMenuExecuteAction UIAction = FToolMenuExecuteAction::CreateStatic(&ExecuteConvertToRegularTexture);
InSection.AddMenuEntry("Texture_ConvertToVT", Label, ToolTip, Icon, UIAction);
}
if (!bHasVirtualTextures)
{
const TAttribute<FText> Label = LOCTEXT("Texture_ConvertToVT", "Convert to Virtual Texture");
const TAttribute<FText> ToolTip = LOCTEXT("Texture_ConvertToVTTooltip", "Converts this texture to a virtual texture if it fits the size limit imposed in the texture importer settings.");
const FSlateIcon Icon = FSlateIcon(FAppStyle::GetAppStyleSetName(), "ClassIcon.Texture2D");
const FToolMenuExecuteAction UIAction = FToolMenuExecuteAction::CreateStatic(&ExecuteConvertToVirtualTexture);
InSection.AddMenuEntry("Texture_ConvertToVT", Label, ToolTip, Icon, UIAction);
}
}
if ( Context->SelectedAssets.Num() == 1 )
{
const TAttribute<FText> Label = LOCTEXT("Texture_FindMaterials", "Find Materials Using This");
const TAttribute<FText> ToolTip = LOCTEXT("Texture_FindMaterialsTooltip", "Finds all materials that use this material in the content browser.");
const FSlateIcon Icon = FSlateIcon(FAppStyle::GetAppStyleSetName(), "Icons.Find");
const FToolMenuExecuteAction UIAction = FToolMenuExecuteAction::CreateStatic(&ExecuteFindMaterials);
InSection.AddMenuEntry("Texture_FindMaterials", Label, ToolTip, Icon, UIAction);
}
}
}));
}));
});
}
#undef LOCTEXT_NAMESPACE