10 Commits

Author SHA1 Message Date
charles bloom
0f1482aa0c Disable Convert To VT asset action in UEFN
#preflight https://horde.devtools.epicgames.com/job/6424dad0803cb466e8ef59cf
#rb dan.thompson

[CL 24851376 by charles bloom in ue5-main branch]
2023-03-30 02:48:05 -04:00
henrik karlsson
9183978e29 [Engine/Plugins]
* Removed includes (using IWYU) in private files

#preflight 63c79978ac35a0e9dabbe408
#rb none

[CL 23770038 by henrik karlsson in ue5-main branch]
2023-01-19 00:48:07 -05:00
nick darnell
ae98e0b4db AssetDefinition - Upgrading the asset type actions for Niagara so that we no longer need to load any of those asset types on right click. Needed to add VersioningEnabled to the NiagaraEmitter asset tag data. The current way the code is setup it will offer the option if there's no tag data yet, and if it turns out that version wasn't enabled for the emitter it will just skip the action and the next time you right click, since the asset will have been loaded the option will be grayed out. Future savings of the files will make the option grayed out from the start.
#jira UE-165574
[REVIEW] [at]Shaun.Kime

[CL 23667604 by nick darnell in ue5-main branch]
2023-01-12 14:42:57 -05:00
henrik karlsson
2f78497e67 [Engine/Plugins]
* Updated private files with IWYU for all plugins which had 3 or less changes made in ue5 main since last integration to fn

#preflight 63bf8d8b577437afe607dc72
#rb none

[CL 23659643 by henrik karlsson in ue5-main branch]
2023-01-12 01:48:34 -05:00
nick darnell
b81efdcf63 AssetDefinition - Upgrading several sound asset actions.
AssetDefinition - Fixing a regression where we needed to load assets on right click to check a 'can we create a blueprint from this asset' option.
AssetDefinition - Making the dynamic entries for GetAssetActions nameless so that they don't stomp eachother on accident.
AssetDefinition -

#jira UE-165574

[CL 23632575 by nick darnell in ue5-main branch]
2023-01-10 15:49:07 -05:00
henrik karlsson
6c0988b13c [Engine/Plugins/Editor]
* Ran IWYU on all private code in the plugins under this folder.

#preflight 63bbb322c45a2c81e0673a9c
#rb chris.waters

[CL 23631839 by henrik karlsson in ue5-main branch]
2023-01-10 15:24:20 -05:00
christopher waters
e886ebc3cd Adding includes that code depended on implicitly. This is preperation for upcoming header dependency improvements.
#preflight 6397418acb2317695e1f3b2b

[CL 23480135 by christopher waters in ue5-main branch]
2022-12-12 13:40:46 -05:00
nick darnell
91e94e2ddf Make Virtual Texture Convert/Deconvert menus work again.
[CL 23172519 by nick darnell in ue5-main branch]
2022-11-17 00:29:54 -05:00
nick darnell
6642a96a10 AssetDefinition - Converting AssetTypeActions_Struct to an AssetDefinition.
[CL 23147844 by nick darnell in ue5-main branch]
2022-11-15 19:40:38 -05:00
nick darnell
9e765542af Editor - Fixing an ASan bug in the category paths, need to declare them statically so that the compiler doesn't free the list too early.
Editor - Upgrading the Texture AssetTypeActions to be AssetDefinitions.

#jira UE-169989
#jira UE-165574

[CL 23121796 by nick darnell in ue5-main branch]
2022-11-14 13:18:14 -05:00