Files
UnrealEngineUWP/Engine/Source/Runtime/Serialization/Serialization.Build.cs
Ben Marsh 7598af0532 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

[CL 4662404 by Ben Marsh in Main branch]
2018-12-14 13:41:00 -05:00

28 lines
516 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class Serialization : ModuleRules
{
public Serialization(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"Json",
"Cbor",
});
PrivateDependencyModuleNames.AddRange(
new string[] {
"CoreUObject",
});
PrivateIncludePaths.AddRange(
new string[] {
"Runtime/Serialization/Private",
});
}
}
}