Files
UnrealEngineUWP/Engine/Source/Runtime/PacketHandlers/ReliabilityHandlerComponent/ReliabilityHandlerComponent.Build.cs
ben marsh 2b46ba7b94 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4662404 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4662413 by ben marsh in Dev-Networking branch]
2018-12-14 13:44:01 -05:00

19 lines
436 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class ReliabilityHandlerComponent : ModuleRules
{
public ReliabilityHandlerComponent(ReadOnlyTargetRules Target) : base(Target)
{
ShortName = "ReliableHComp";
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"PacketHandler",
}
);
}
}