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28 lines
652 B
C++
28 lines
652 B
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "Components/SceneComponent.h"
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#include "NavGraph/NavigationGraph.h"
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#include "NavigationGraphNodeComponent.generated.h"
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UCLASS(config=Engine, MinimalAPI, HideCategories=(Mobility))
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class UNavigationGraphNodeComponent : public USceneComponent
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{
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GENERATED_UCLASS_BODY()
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UPROPERTY()
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FNavGraphNode Node;
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UPROPERTY()
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UNavigationGraphNodeComponent* NextNodeComponent;
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UPROPERTY()
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UNavigationGraphNodeComponent* PrevNodeComponent;
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//~ Begin UObject Interface.
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virtual void BeginDestroy() override;
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};
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