Files
UnrealEngineUWP/Engine/Source/Runtime/LiveLinkInterface/Private/LiveLinkFrameTranslator.cpp
JeanMichel Dignard 0f9ad96858 Copying //UE4/Dev-Enterprise @ cl 6890376 to Dev-Main (//UE4/Dev-Main)
#lockdown nick.penwarden
#rb none

[CL 6890764 by JeanMichel Dignard in Main branch]
2019-06-07 11:22:52 -04:00

18 lines
581 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "LiveLinkFrameTranslator.h"
#include "UObject/UObjectIterator.h"
bool ILiveLinkFrameTranslatorWorker::CanTranslate(TSubclassOf<ULiveLinkRole> InToRole) const
{
TSubclassOf<ULiveLinkRole> ToRole = GetToRole();
return InToRole.Get() && ToRole.Get() && ToRole->IsChildOf(InToRole.Get());
}
bool ULiveLinkFrameTranslator::CanTranslate(TSubclassOf<ULiveLinkRole> InToRole) const
{
TSubclassOf<ULiveLinkRole> ToRole = GetToRole();
return InToRole.Get() && ToRole.Get() && ToRole->IsChildOf(InToRole.Get());
}