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https://github.com/izzy2lost/UnrealEngineUWP.git
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49 lines
1.3 KiB
C#
49 lines
1.3 KiB
C#
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class ImageWrapper : ModuleRules
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{
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public ImageWrapper(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateIncludePaths.AddRange(
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new string[] {
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"Runtime/ImageWrapper/Private",
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"Runtime/ImageWrapper/Private/Formats",
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});
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PublicDefinitions.Add("WITH_UNREALPNG=1");
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PublicDefinitions.Add("WITH_UNREALJPEG=1");
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PrivateDependencyModuleNames.Add("Core");
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PublicDependencyModuleNames.Add("CoreUObject");
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AddEngineThirdPartyPrivateStaticDependencies(Target,
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"zlib",
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"UElibPNG",
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"UElibJPG"
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);
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// Add openEXR lib for windows builds.
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if ((Target.Platform == UnrealTargetPlatform.Win64) ||
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(Target.Platform == UnrealTargetPlatform.Win32) ||
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(Target.Platform == UnrealTargetPlatform.Mac) ||
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(Target.IsInPlatformGroup(UnrealPlatformGroup.Unix) && Target.Architecture.StartsWith("x86_64")))
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{
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PublicDefinitions.Add("WITH_UNREALEXR=1");
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AddEngineThirdPartyPrivateStaticDependencies(Target, "UEOpenExr");
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}
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else
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{
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PublicDefinitions.Add("WITH_UNREALEXR=0");
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}
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// Enable exceptions to allow error handling
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bEnableExceptions = true;
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// Disable shared PCHs to handle warning C4652
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PCHUsage = ModuleRules.PCHUsageMode.NoSharedPCHs;
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PrivatePCHHeaderFile = "Private/ImageWrapperPrivate.h";
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}
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}
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