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20 lines
677 B
C++
20 lines
677 B
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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class FGeometryCollection;
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class UGeometryCollectionCache;
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namespace GeometryCollectionEngineUtility
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{
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void GEOMETRYCOLLECTIONENGINE_API PrintDetailedStatistics(const FGeometryCollection* GeometryCollection, const UGeometryCollectionCache* InCache);
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void GEOMETRYCOLLECTIONENGINE_API PrintDetailedStatisticsSummary(const TArray<const FGeometryCollection*> GeometryCollectionArray);
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void GEOMETRYCOLLECTIONENGINE_API ComputeNormals(FGeometryCollection* GeometryCollection);
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void GEOMETRYCOLLECTIONENGINE_API ComputeTangents(FGeometryCollection* GeometryCollection);
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} |