// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" class FGeometryCollection; class UGeometryCollectionCache; namespace GeometryCollectionEngineUtility { void GEOMETRYCOLLECTIONENGINE_API PrintDetailedStatistics(const FGeometryCollection* GeometryCollection, const UGeometryCollectionCache* InCache); void GEOMETRYCOLLECTIONENGINE_API PrintDetailedStatisticsSummary(const TArray GeometryCollectionArray); void GEOMETRYCOLLECTIONENGINE_API ComputeNormals(FGeometryCollection* GeometryCollection); void GEOMETRYCOLLECTIONENGINE_API ComputeTangents(FGeometryCollection* GeometryCollection); }