Files
UnrealEngineUWP/Engine/Source/Runtime/ClientPilot/Private/ClientPilotComponent.cpp
Ben Marsh 7598af0532 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

[CL 4662404 by Ben Marsh in Main branch]
2018-12-14 13:41:00 -05:00

20 lines
487 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "ClientPilotComponent.h"
#include "Modules/ModuleManager.h"
UClientPilotComponent::UClientPilotComponent()
{
}
UClientPilotBlackboard* UClientPilotComponent::GetBlackboardInstance()
{
return UClientPilotBlackboardManager::GetInstance() ? UClientPilotBlackboardManager::GetInstance()->PilotBlackboard : nullptr;
}
void UClientPilotComponent::ThinkAndAct()
{
}
IMPLEMENT_MODULE(FDefaultModuleImpl, ClientPilot);