You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
25 lines
728 B
C++
25 lines
728 B
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
|
|
|
|
#include "ConcertSettings.h"
|
|
#include "ConcertSyncServerLoop.h"
|
|
|
|
#include "RequiredProgramMainCPPInclude.h"
|
|
|
|
IMPLEMENT_APPLICATION(UnrealMultiUserServer, "UnrealMultiUserServer");
|
|
|
|
/**
|
|
* Application entry point
|
|
*
|
|
* @param ArgC Command-line argument count
|
|
* @param ArgV Argument strings
|
|
*/
|
|
INT32_MAIN_INT32_ARGC_TCHAR_ARGV()
|
|
{
|
|
FConcertSyncServerLoopInitArgs ServerLoopInitArgs;
|
|
ServerLoopInitArgs.SessionFlags = EConcertSyncSessionFlags::Default_MultiUserSession;
|
|
ServerLoopInitArgs.ServiceRole = TEXT("MultiUser");
|
|
ServerLoopInitArgs.ServiceFriendlyName = TEXT("Multi-User Editing Server");
|
|
|
|
return ConcertSyncServerLoop(ArgC, ArgV, ServerLoopInitArgs);
|
|
}
|