// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved. #include "ConcertSettings.h" #include "ConcertSyncServerLoop.h" #include "RequiredProgramMainCPPInclude.h" IMPLEMENT_APPLICATION(UnrealMultiUserServer, "UnrealMultiUserServer"); /** * Application entry point * * @param ArgC Command-line argument count * @param ArgV Argument strings */ INT32_MAIN_INT32_ARGC_TCHAR_ARGV() { FConcertSyncServerLoopInitArgs ServerLoopInitArgs; ServerLoopInitArgs.SessionFlags = EConcertSyncSessionFlags::Default_MultiUserSession; ServerLoopInitArgs.ServiceRole = TEXT("MultiUser"); ServerLoopInitArgs.ServiceFriendlyName = TEXT("Multi-User Editing Server"); return ConcertSyncServerLoop(ArgC, ArgV, ServerLoopInitArgs); }