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17 lines
399 B
C++
17 lines
399 B
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "TestInterfaceObject.generated.h"
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UCLASS()
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class UTestInterfaceObject : public UObject, public ITestInterface
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{
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GENERATED_BODY()
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public:
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UTestInterfaceObject(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get());
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// UFUNCTION(BlueprintNativeEvent)
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FString SomeFunction(int32 Val) const;
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};
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