// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved. #pragma once #include "TestInterfaceObject.generated.h" UCLASS() class UTestInterfaceObject : public UObject, public ITestInterface { GENERATED_BODY() public: UTestInterfaceObject(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); // UFUNCTION(BlueprintNativeEvent) FString SomeFunction(int32 Val) const; };