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32 lines
754 B
C++
32 lines
754 B
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "TestInterface.generated.h"
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UINTERFACE()
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class UTestInterface : public UInterface
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{
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GENERATED_BODY()
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public:
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UTestInterface(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get());
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};
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class ITestInterface
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{
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GENERATED_BODY()
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public:
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UFUNCTION(BlueprintNativeEvent)
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FString SomeFunction(int32 Val) const;
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UFUNCTION(BlueprintNativeEvent, BlueprintCallable)
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const float SomeFunctionWithConstReturnType() const;
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UFUNCTION(BlueprintNativeEvent, BlueprintCallable)
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UObject* SomeFunctionWithNonConstPointerReturnType() const;
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UFUNCTION(BlueprintNativeEvent, BlueprintCallable)
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const UObject* SomeFunctionWithConstPointerReturnType() const;
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};
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