// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved. #pragma once #include "TestInterface.generated.h" UINTERFACE() class UTestInterface : public UInterface { GENERATED_BODY() public: UTestInterface(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); }; class ITestInterface { GENERATED_BODY() public: UFUNCTION(BlueprintNativeEvent) FString SomeFunction(int32 Val) const; UFUNCTION(BlueprintNativeEvent, BlueprintCallable) const float SomeFunctionWithConstReturnType() const; UFUNCTION(BlueprintNativeEvent, BlueprintCallable) UObject* SomeFunctionWithNonConstPointerReturnType() const; UFUNCTION(BlueprintNativeEvent, BlueprintCallable) const UObject* SomeFunctionWithConstPointerReturnType() const; };