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46 lines
1.2 KiB
C#
46 lines
1.2 KiB
C#
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace UnrealBuildTool
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{
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/// <summary>
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/// Attribute indicating a value which should be populated from a UE4 .ini config file
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/// </summary>
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[AttributeUsage(AttributeTargets.Field)]
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class ConfigFileAttribute : Attribute
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{
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/// <summary>
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/// Name of the config hierarchy to read from
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/// </summary>
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public ConfigHierarchyType ConfigType;
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/// <summary>
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/// Section containing the setting
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/// </summary>
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public string SectionName;
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/// <summary>
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/// Key name to search for
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/// </summary>
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public string KeyName;
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/// <summary>
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/// Constructor
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/// </summary>
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/// <param name="ConfigType">Type of the config hierarchy to read from</param>
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/// <param name="SectionName">Section containing the setting</param>
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/// <param name="KeyName">Key name to search for. Optional; uses the name of the field if not set.</param>
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public ConfigFileAttribute(ConfigHierarchyType ConfigType, string SectionName, string KeyName = null)
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{
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this.ConfigType = ConfigType;
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this.SectionName = SectionName;
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this.KeyName = KeyName;
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}
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}
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}
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