Files
UnrealEngineUWP/Engine/Source/Programs/TestPAL/TestPAL.Target.cs
James Hopkin 51d5e59cbe Copying //UE4/Dev-Console to Main (//UE4/Main) Source CL: 4825024
#lockdown: Nick.Penwarden
#rb integration


#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: joe.barnes
#ROBOMERGE-SOURCE: CL 4825156 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4828298 by James Hopkin in Dev-Networking branch]
2019-01-29 04:28:43 -05:00

29 lines
774 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
[SupportedPlatforms(UnrealPlatformClass.Desktop)]
public class TestPALTarget : TargetRules
{
public TestPALTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Program;
LinkType = TargetLinkType.Monolithic;
LaunchModuleName = "TestPAL";
// Lean and mean
bBuildDeveloperTools = false;
// Compile out references from Core to the rest of the engine
bCompileAgainstEngine = false;
bCompileAgainstCoreUObject = false;
// Logs are still useful to print the results
bUseLoggingInShipping = true;
// Make a console application under Windows, so entry point is main() everywhere
bIsBuildingConsoleApplication = true;
}
}