Files
UnrealEngineUWP/Engine/Source/Editor/VirtualTexturingEditor/VirtualTexturingEditor.Build.cs
Rolando Caloca aa0d2303d6 Copying //UE4/Dev-Rendering to Dev-Main (//UE4/Dev-Main) @ 6944469
#rb none
#rnx

[CL 6944849 by Rolando Caloca in Main branch]
2019-06-11 18:27:07 -04:00

42 lines
964 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class VirtualTexturingEditor : ModuleRules
{
public VirtualTexturingEditor(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePaths.Add("Editor/VirtualTexturingEditor/Private");
PrivateIncludePathModuleNames.AddRange(
new string[] {
"AssetRegistry",
"AssetTools",
"ContentBrowser",
"DesktopPlatform",
"MainFrame",
"UnrealEd",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"AppFramework",
"AssetRegistry",
"ContentBrowser",
"Core",
"CoreUObject",
"DesktopPlatform",
"DesktopWidgets",
"EditorStyle",
"Engine",
"InputCore",
"PlacementMode",
"PropertyEditor",
"Slate",
"SlateCore",
"UnrealEd",
}
);
}
}