// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class VirtualTexturingEditor : ModuleRules { public VirtualTexturingEditor(ReadOnlyTargetRules Target) : base(Target) { PrivateIncludePaths.Add("Editor/VirtualTexturingEditor/Private"); PrivateIncludePathModuleNames.AddRange( new string[] { "AssetRegistry", "AssetTools", "ContentBrowser", "DesktopPlatform", "MainFrame", "UnrealEd", } ); PrivateDependencyModuleNames.AddRange( new string[] { "AppFramework", "AssetRegistry", "ContentBrowser", "Core", "CoreUObject", "DesktopPlatform", "DesktopWidgets", "EditorStyle", "Engine", "InputCore", "PlacementMode", "PropertyEditor", "Slate", "SlateCore", "UnrealEd", } ); } }