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19 lines
461 B
C++
19 lines
461 B
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Modules/ModuleInterface.h"
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/** Module for virtual texturing editor extensions. */
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class FVirtualTexturingEditorModule : public IModuleInterface
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{
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public:
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virtual void StartupModule() override;
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virtual void ShutdownModule() override;
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virtual bool SupportsDynamicReloading() override;
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private:
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void OnPlacementModeRefresh(FName CategoryName);
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};
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