// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Modules/ModuleInterface.h" /** Module for virtual texturing editor extensions. */ class FVirtualTexturingEditorModule : public IModuleInterface { public: virtual void StartupModule() override; virtual void ShutdownModule() override; virtual bool SupportsDynamicReloading() override; private: void OnPlacementModeRefresh(FName CategoryName); };