Files
UnrealEngineUWP/Engine/Source/Editor/VirtualTexturingEditor/Private/RuntimeVirtualTextureFactory.cpp
Rolando Caloca aa0d2303d6 Copying //UE4/Dev-Rendering to Dev-Main (//UE4/Dev-Main) @ 6944469
#rb none
#rnx

[CL 6944849 by Rolando Caloca in Main branch]
2019-06-11 18:27:07 -04:00

24 lines
766 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "RuntimeVirtualTextureFactory.h"
#include "AssetTypeCategories.h"
#include "VT/RuntimeVirtualTexture.h"
URuntimeVirtualTextureFactory::URuntimeVirtualTextureFactory(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
SupportedClass = URuntimeVirtualTexture::StaticClass();
bCreateNew = true;
bEditAfterNew = true;
bEditorImport = false;
}
UObject* URuntimeVirtualTextureFactory::FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn)
{
URuntimeVirtualTexture* VirtualTexture = NewObject<URuntimeVirtualTexture>(InParent, Class, Name, Flags);
check(VirtualTexture);
return VirtualTexture;
}