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// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "RuntimeVirtualTextureFactory.h"
#include "AssetTypeCategories.h"
#include "VT/RuntimeVirtualTexture.h"
URuntimeVirtualTextureFactory::URuntimeVirtualTextureFactory(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
SupportedClass = URuntimeVirtualTexture::StaticClass();
bCreateNew = true;
bEditAfterNew = true;
bEditorImport = false;
}
UObject* URuntimeVirtualTextureFactory::FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn)
{
URuntimeVirtualTexture* VirtualTexture = NewObject<URuntimeVirtualTexture>(InParent, Class, Name, Flags);
check(VirtualTexture);
return VirtualTexture;
}