Files
UnrealEngineUWP/Engine/Source/Editor/TextureEditor/Private/TextureEditorClasses.cpp
Marcus Wassmer cbfcbbb93b Merging //UE4/Dev-Main@4662404 to Dev-Rendering (//UE4/Dev-Rendering)
#rb none
Should be just copyright updates

[CL 4680440 by Marcus Wassmer in Dev-Rendering branch]
2019-01-03 19:16:26 -05:00

18 lines
523 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "CoreMinimal.h"
#include "TextureEditorSettings.h"
UTextureEditorSettings::UTextureEditorSettings( const FObjectInitializer& ObjectInitializer )
: Super(ObjectInitializer)
, Background(TextureEditorBackground_Checkered)
, BackgroundColor(FColor::Black)
, CheckerColorOne(FColor(128, 128, 128))
, CheckerColorTwo(FColor(64, 64, 64))
, CheckerSize(32)
, FitToViewport(true)
, TextureBorderColor(FColor::White)
, TextureBorderEnabled(true)
{ }