// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved. #include "CoreMinimal.h" #include "TextureEditorSettings.h" UTextureEditorSettings::UTextureEditorSettings( const FObjectInitializer& ObjectInitializer ) : Super(ObjectInitializer) , Background(TextureEditorBackground_Checkered) , BackgroundColor(FColor::Black) , CheckerColorOne(FColor(128, 128, 128)) , CheckerColorTwo(FColor(64, 64, 64)) , CheckerSize(32) , FitToViewport(true) , TextureBorderColor(FColor::White) , TextureBorderEnabled(true) { }