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30 lines
966 B
C++
30 lines
966 B
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#include "HardwareTargetingSettings.h"
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UHardwareTargetingSettings::UHardwareTargetingSettings(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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, TargetedHardwareClass(EHardwareClass::Unspecified)
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, AppliedTargetedHardwareClass(EHardwareClass::Unspecified)
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, DefaultGraphicsPerformance(EGraphicsPreset::Unspecified)
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, AppliedDefaultGraphicsPerformance(EGraphicsPreset::Unspecified)
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{ }
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bool UHardwareTargetingSettings::HasPendingChanges() const
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{
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if (TargetedHardwareClass == EHardwareClass::Unspecified || DefaultGraphicsPerformance == EGraphicsPreset::Unspecified)
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{
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return false;
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}
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return AppliedTargetedHardwareClass != TargetedHardwareClass || AppliedDefaultGraphicsPerformance != DefaultGraphicsPerformance;
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}
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void UHardwareTargetingSettings::PostEditChangeProperty( struct FPropertyChangedEvent& PropertyChangedEvent )
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{
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SettingChangedEvent.Broadcast();
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}
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