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Adds: - New sub-instance functionality (dynamic setting, inline evaluation) - Animation layers (experimental) #rb Jurre.deBaare [FYI] Laurent.Delayen #rnx #ROBOMERGE-OWNER: lina.halper #ROBOMERGE-AUTHOR: thomas.sarkanen #ROBOMERGE-SOURCE: CL 6604742 via CL 6605911 via CL 6605970 #ROBOMERGE-BOT: ANIM (Main -> Dev-Anim) (v364-6709755) [CL 6719637 by thomas sarkanen in Dev-Anim branch]
57 lines
1.2 KiB
C#
57 lines
1.2 KiB
C#
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.IO;
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public class AnimGraph : ModuleRules
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{
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public AnimGraph(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateIncludePaths.AddRange(
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new string[] {
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"Editor/AnimGraph/Private",
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}
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);
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"Engine",
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"Slate",
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"AnimGraphRuntime",
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"BlueprintGraph",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"InputCore",
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"SlateCore",
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"UnrealEd",
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"GraphEditor",
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"PropertyEditor",
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"EditorStyle",
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"ContentBrowser",
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"KismetWidgets",
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}
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);
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CircularlyReferencedDependentModules.AddRange(
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new string[] {
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"UnrealEd",
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"GraphEditor",
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}
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);
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PrivateIncludePathModuleNames.AddRange(
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new string[] {
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"Persona",
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"SkeletonEditor",
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"AdvancedPreviewScene",
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"AnimationBlueprintEditor",
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}
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);
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}
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}
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