// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.IO; public class AnimGraph : ModuleRules { public AnimGraph(ReadOnlyTargetRules Target) : base(Target) { PrivateIncludePaths.AddRange( new string[] { "Editor/AnimGraph/Private", } ); PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "Slate", "AnimGraphRuntime", "BlueprintGraph", } ); PrivateDependencyModuleNames.AddRange( new string[] { "InputCore", "SlateCore", "UnrealEd", "GraphEditor", "PropertyEditor", "EditorStyle", "ContentBrowser", "KismetWidgets", } ); CircularlyReferencedDependentModules.AddRange( new string[] { "UnrealEd", "GraphEditor", } ); PrivateIncludePathModuleNames.AddRange( new string[] { "Persona", "SkeletonEditor", "AdvancedPreviewScene", "AnimationBlueprintEditor", } ); } }