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39 lines
717 B
C++
39 lines
717 B
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#include "Containers/Array.h"
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#include "ISettingsModule.h"
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#include "ISettingsSection.h"
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#include "Modules/ModuleInterface.h"
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#include "Modules/ModuleManager.h"
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#include "Templates/SharedPointer.h"
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#include "Toolkits/AssetEditorToolkit.h"
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#define LOCTEXT_NAMESPACE "FVirtualTexturingEditorModule"
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class FVirtualTexturingEditorModule
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: public IModuleInterface
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{
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public:
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virtual void StartupModule() override
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{
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}
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virtual void ShutdownModule() override
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{
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}
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virtual bool SupportsDynamicReloading() override
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{
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return false;
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}
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protected:
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};
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IMPLEMENT_MODULE(FVirtualTexturingEditorModule, VirtualTexturingEditor);
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#undef LOCTEXT_NAMESPACE |