// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved. #include "Containers/Array.h" #include "ISettingsModule.h" #include "ISettingsSection.h" #include "Modules/ModuleInterface.h" #include "Modules/ModuleManager.h" #include "Templates/SharedPointer.h" #include "Toolkits/AssetEditorToolkit.h" #define LOCTEXT_NAMESPACE "FVirtualTexturingEditorModule" class FVirtualTexturingEditorModule : public IModuleInterface { public: virtual void StartupModule() override { } virtual void ShutdownModule() override { } virtual bool SupportsDynamicReloading() override { return false; } protected: }; IMPLEMENT_MODULE(FVirtualTexturingEditorModule, VirtualTexturingEditor); #undef LOCTEXT_NAMESPACE