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#rb none Should be just copyright updates [CL 4680440 by Marcus Wassmer in Dev-Rendering branch]
32 lines
717 B
C++
32 lines
717 B
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#include "AnimGraphNode_LegIK.h"
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/////////////////////////////////////////////////////
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// UAnimGraphNode_LegIK
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#define LOCTEXT_NAMESPACE "A3Nodes"
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UAnimGraphNode_LegIK::UAnimGraphNode_LegIK(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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{
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}
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FText UAnimGraphNode_LegIK::GetControllerDescription() const
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{
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return LOCTEXT("LegIK", "Leg IK");
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}
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FText UAnimGraphNode_LegIK::GetTooltipText() const
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{
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return LOCTEXT("AnimGraphNode_LegIK_Tooltip", "IK node for multi-bone legs.");
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}
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FText UAnimGraphNode_LegIK::GetNodeTitle(ENodeTitleType::Type TitleType) const
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{
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return GetControllerDescription();
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}
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#undef LOCTEXT_NAMESPACE
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