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#rb none Should be just copyright updates [CL 4680440 by Marcus Wassmer in Dev-Rendering branch]
31 lines
1005 B
C++
31 lines
1005 B
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#include "AnimGraphNode_HandIKRetargeting.h"
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/////////////////////////////////////////////////////
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// UAnimGraphNode_CopyBoneSkeletalControl
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#define LOCTEXT_NAMESPACE "A3Nodes"
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UAnimGraphNode_HandIKRetargeting::UAnimGraphNode_HandIKRetargeting(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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{
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}
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FText UAnimGraphNode_HandIKRetargeting::GetControllerDescription() const
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{
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return LOCTEXT("HandIKRetargeting", "Hand IK Retargeting");
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}
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FText UAnimGraphNode_HandIKRetargeting::GetTooltipText() const
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{
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return LOCTEXT("AnimGraphNode_HandIKRetargeting_Tooltip", "Handle re-targeting of IK Bone chain. Moves IK bone chain to meet FK hand bones, based on HandFKWeight (to favor either side). (0 = favor left hand, 1 = favor right hand, 0.5 = equal weight).");
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}
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FText UAnimGraphNode_HandIKRetargeting::GetNodeTitle(ENodeTitleType::Type TitleType) const
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{
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return GetControllerDescription();
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}
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#undef LOCTEXT_NAMESPACE
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