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// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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# include "AnimGraphNode_HandIKRetargeting.h"
/////////////////////////////////////////////////////
// UAnimGraphNode_CopyBoneSkeletalControl
# define LOCTEXT_NAMESPACE "A3Nodes"
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UAnimGraphNode_HandIKRetargeting : : UAnimGraphNode_HandIKRetargeting ( const FObjectInitializer & ObjectInitializer )
: Super ( ObjectInitializer )
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{
}
FText UAnimGraphNode_HandIKRetargeting : : GetControllerDescription ( ) const
{
return LOCTEXT ( " HandIKRetargeting " , " Hand IK Retargeting " ) ;
}
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FText UAnimGraphNode_HandIKRetargeting : : GetTooltipText ( ) const
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{
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return LOCTEXT ( " AnimGraphNode_HandIKRetargeting_Tooltip " , " Handle re-targeting of IK Bone chain. Moves IK bone chain to meet FK hand bones, based on HandFKWeight (to favor either side) . ( 0 = favor left hand , 1 = favor right hand , 0.5 = equal weight ) . " ) ;
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}
FText UAnimGraphNode_HandIKRetargeting : : GetNodeTitle ( ENodeTitleType : : Type TitleType ) const
{
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return GetControllerDescription ( ) ;
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}
# undef LOCTEXT_NAMESPACE