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* Fix incorrect path for tutorial dialog explaining how to install Visual Studio * Tell the user that they need to restart when changing their source code accessor. * On Windows, always check for the presence of Visual Studio 2017 or 2019 when determining whether the user can compile. This is distinct from whether the user has the chosen IDE available. #rb none #jira UE-69253 [CL 4951506 by Ben Marsh in 4.22 branch]
19 lines
534 B
C++
19 lines
534 B
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/Object.h"
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#include "SourceCodeAccessSettings.generated.h"
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UCLASS(config=EditorSettings)
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class USourceCodeAccessSettings : public UObject
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{
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GENERATED_UCLASS_BODY()
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/** The source code editor we prefer to use. */
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UPROPERTY(Config, EditAnywhere, Category="Source Code Editor", meta=(DisplayName="Source Code Editor", ConfigRestartRequired = true))
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FString PreferredAccessor;
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};
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