[FYI] charles.bloom
Original CL Desc
-----------------------------------------------------------------
Oodle 2.9.10
#rb dan.thompson
#preflight 643db4209566b6145001370a
[CL 25116854 by charles bloom in ue5-main branch]
* Changed lots of modules to use IWYUSupport instead of bEnforceIWYU (which is being deprecated)
#preflight 63bc8486c45a2c81e0b14fe8
#rb none
[CL 23641460 by henrik karlsson in ue5-main branch]
Original CL (22282721) was reviewed, this is a re-submit without code changes, just fixed libs due to debug info problems on some targets
#rb none
#preflight 633a61c10d2b0d7bd83f9528
#jira UE-164148
[CL 22322219 by fabian giesen in ue5-main branch]
OodleNetworkHandlerComponent:
Using PrivatePCH: 13.70secs
Using SharedPCH: 3.31secs
Saved 318MBs of disk space.
TextureFormatOodle:
Using PrivatePCH: 5.23secs
Using SharedPCH: 3.11secs
#JIRA
#preflight 62fbd013ad3bd8ad64574886
[CL 21408729 by bryan sefcik in ue5-main branch]
Data and Network switched to 2.9.6
Texture adds 2.9.6 as a new Version, keeps 2.9.5, old data stays on 2.9.5
#rb fabian.giesen
#preflight 627296807b6d0faffa717550
[CL 20042663 by charles bloom in ue5-main branch]
#fyi charles.bloom
Original CL Desc
-----------------------------------------------------------------
Oodle 2.9.6 enabled
Data and Network switched to 2.9.6
Texture adds 2.9.6 as a new Version, keeps 2.9.5, old data stays on 2.9.5
#rb fabian.giesen
#preflight 62713b08fe09c0cfbc389467
[CL 20027456 by aurel cordonnier in ue5-main branch]
Data and Network switched to 2.9.6
Texture adds 2.9.6 as a new Version, keeps 2.9.5, old data stays on 2.9.5
#rb fabian.giesen
#preflight 62713b08fe09c0cfbc389467
[CL 20025595 by charles bloom in ue5-main branch]
This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971
[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035
[CL 17918595 by aurel cordonnier in ue5-release-engine-test branch]
Expand texture build workers to all current platform specific texture formats, or added build functions to the base build worker. Workers are buildable, but not discoverable yet as discovery will be refactored soon to use Target Receipts.
Reduce boilerplate involved in setup of build worker.
#rb devin.doucette
#ROBOMERGE-SOURCE: CL 16853856 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)
[CL 16853877 by zousar shaker in ue5-release-engine-test branch]
no encoding is changed in 2.9.2 so ddc version is not incremented
292 just fixes a crash bug in an option that is not yet used in Unreal
#ROBOMERGE-SOURCE: CL 16697478 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v835-16672529)
[CL 16697496 by charles bloom in ue5-release-engine-test branch]
TextureFormatOodle use the new RDO_Ex API
bump Oodle Texture DDC ver from 11 to 12
#rb alexander.suvorov
[CL 16589165 by charles bloom in ue5-main branch]