Commit Graph

272046 Commits

Author SHA1 Message Date
ben marsh
fe51aa0709 Horde: Tweaks to handling of empty directories when extracting data from bundles.
- Output progress stats at the end of the extraction process, and not after the first update.
- Fix windowing for partitioning into multiple threads when bundles contains empty files/directories.

#jira

[CL 30070428 by ben marsh in ue5-main branch]
2023-12-03 10:42:41 -05:00
charles bloom
b066d4c0b3 TextureRenderTarget clean up Create/Update not supporting all formats
use generic routines so all-format support is automatic
#rb fabian.giesen

[CL 30070416 by charles bloom in ue5-main branch]
2023-12-03 10:39:38 -05:00
lorry li
753e887658 Move FCurlHttpRequest::MarkAsCompleted function into cpp impl for easier debugging.
[REVIEW] [at]michael.kirzinger
#rb Michael.Kirzinger

[CL 30070278 by lorry li in ue5-main branch]
2023-12-03 10:12:10 -05:00
charles derousiers
a9c2bbcb79 Fix crash with hair strands not bound to skin geometry.
#rb charles.derousiers

[CL 30070270 by charles derousiers in ue5-main branch]
2023-12-03 10:10:08 -05:00
charles derousiers
1daa3010d2 When running with manual skin cache only update the needed/required sections.
Save about 20% of update cost.

#rb charles.derousiers

[CL 30070175 by charles derousiers in ue5-main branch]
2023-12-03 09:27:37 -05:00
henrik karlsson
f1612195dd [UBA]
* Fixed so redirected stdout/err is not writing to screen

[CL 30069694 by henrik karlsson in ue5-main branch]
2023-12-03 03:26:57 -05:00
henrik karlsson
348667e01f [UBA]
* Fixed so visualizer is showing correct ping numbers when showing linux builds

[CL 30069648 by henrik karlsson in ue5-main branch]
2023-12-03 02:50:01 -05:00
henrik karlsson
0103f42cfd [Uba]
* Fixed so opened written files that were never explicitly closed is closed in exit if they have a close id

[CL 30069647 by henrik karlsson in ue5-main branch]
2023-12-03 02:49:56 -05:00
buildmachine
de3892edd9 Localization Automation using CL 30069215
[CL 30069593 by buildmachine in ue5-main branch]
2023-12-03 01:31:52 -05:00
henrik karlsson
df2fb33a35 [UBA]
* Fixed Build-StaticAnalysis.bat not working after move

[CL 30069513 by henrik karlsson in ue5-main branch]
2023-12-03 00:06:56 -05:00
henrik karlsson
6f2d6a5509 [UBA]
* Fixed possible memory alignment issue for instances allocated with placement new

[CL 30069499 by henrik karlsson in ue5-main branch]
2023-12-03 00:05:26 -05:00
henrik karlsson
bd2dcb7504 [Uba]
* Implemented simple Http get using tcp directly in order to work on all platforms and also be lightweight
* Changed so aws queries are using above implementation and enabled aws checks on linux
* Added UbaCli "-checkaws" option to be able to test this functionality

[CL 30069487 by henrik karlsson in ue5-main branch]
2023-12-03 00:04:26 -05:00
ben marsh
f3ef3e01ac [Backout] - CL30069106
[FYI] Ben.Marsh
Original CL Desc
-----------------------------------------------------------------
Horde: Add a typed HTTP client for communicating with the Horde server. Removes boilerplate code for getting an access token, configuring request objects, and parsing responses. Synchronous for now.

[CL 30069215 by ben marsh in ue5-main branch]
2023-12-02 21:19:55 -05:00
ben marsh
e3248c1b3f Horde: Add a typed HTTP client for communicating with the Horde server. Removes boilerplate code for getting an access token, configuring request objects, and parsing responses. Synchronous for now.
[CL 30069108 by ben marsh in ue5-main branch]
2023-12-02 20:45:55 -05:00
DoubleDeez
701c0fe5cf PR #10838: Deselect buttons when removing them from a UCommonButtonGroupBase
#jira UE-194744
#rb daren.cheng

[CL 30068887 by DoubleDeez in ue5-main branch]
2023-12-02 18:38:25 -05:00
DoubleDeez
e2378f2f13 PR #10686: Add bIgnoreMoveInput and bIgnoreLookInput to FUIInputConfig equality
#jira UE-191312
#rb daren.cheng
[FYI] [at]saad.nader [at]jc.authier

[CL 30068876 by DoubleDeez in ue5-main branch]
2023-12-02 18:37:55 -05:00
VesCodes
9be7a9f70c PR #11088: Slate: Fix custom element shader for StandaloneRenderer
#jira UE-200236
#rb daren.cheng

[CL 30068857 by VesCodes in ue5-main branch]
2023-12-02 18:37:25 -05:00
DoubleDeez
631ede097f PR #10900: Fix not being able to click Common Text widgets in the widget designer when bAutoCollapseWithEmptyText is set to true
#jira UE-196065
#rb daren.cheng

[CL 30068844 by DoubleDeez in ue5-main branch]
2023-12-02 18:36:25 -05:00
jorgenpt
07d7baaf7d PR #10853: CommonUI: Add support for size matching CommonVideoPlayer to media
#jira UE-194987
#rb daren.cheng

[CL 30068837 by jorgenpt in ue5-main branch]
2023-12-02 18:35:24 -05:00
jorgenpt
28b0d3575c PR #10852: Fix bMatchSize for lazy textures in image widgets in editor
#jira UE-194986
#rb daren.cheng

[CL 30068826 by jorgenpt in ue5-main branch]
2023-12-02 18:33:25 -05:00
jeanluc corenthin
c655538c6c Fixed crash when loading old udatasmith files saved before 5.1
#jira UE-201552, UE-201469
#rb jeanluc.corenthin
#rnx

[CL 30068011 by jeanluc corenthin in ue5-main branch]
2023-12-02 12:00:39 -05:00
andrew scheidecker
1afeca0dba Add missing "Async/Mutex.h" include to VVMCppClassInfo.cpp
[CL 30067727 by andrew scheidecker in ue5-main branch]
2023-12-02 07:38:10 -05:00
buildmachine
2cf5804b3f Localization Automation using CL 30066752
[CL 30067488 by buildmachine in ue5-main branch]
2023-12-02 03:07:41 -05:00
charles derousiers
897bbf95d2 Split hair mesh/cards interpolation into batch work.
#rb charles.derousiers
#preflitght 656ad130fd601f4340a92fa1

[CL 30067336 by charles derousiers in ue5-main branch]
2023-12-02 01:50:47 -05:00
cedric caillaud
39cb149f6e Change default naming of a geometry collection asset to match Unreal naming convention by using GC_ prefix instead of _GeometryCollection postfix
[FYI] jimmy.andrews, jack.oakman
#rb jimmy.andrews

[CL 30067085 by cedric caillaud in ue5-main branch]
2023-12-01 23:50:45 -05:00