ben marsh
fe51aa0709
Horde: Tweaks to handling of empty directories when extracting data from bundles.
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- Output progress stats at the end of the extraction process, and not after the first update.
- Fix windowing for partitioning into multiple threads when bundles contains empty files/directories.
#jira
[CL 30070428 by ben marsh in ue5-main branch]
2023-12-03 10:42:41 -05:00
charles bloom
b066d4c0b3
TextureRenderTarget clean up Create/Update not supporting all formats
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use generic routines so all-format support is automatic
#rb fabian.giesen
[CL 30070416 by charles bloom in ue5-main branch]
2023-12-03 10:39:38 -05:00
lorry li
753e887658
Move FCurlHttpRequest::MarkAsCompleted function into cpp impl for easier debugging.
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[REVIEW] [at]michael.kirzinger
#rb Michael.Kirzinger
[CL 30070278 by lorry li in ue5-main branch]
2023-12-03 10:12:10 -05:00
charles derousiers
a9c2bbcb79
Fix crash with hair strands not bound to skin geometry.
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#rb charles.derousiers
[CL 30070270 by charles derousiers in ue5-main branch]
2023-12-03 10:10:08 -05:00
charles derousiers
1daa3010d2
When running with manual skin cache only update the needed/required sections.
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Save about 20% of update cost.
#rb charles.derousiers
[CL 30070175 by charles derousiers in ue5-main branch]
2023-12-03 09:27:37 -05:00
henrik karlsson
f1612195dd
[UBA]
...
* Fixed so redirected stdout/err is not writing to screen
[CL 30069694 by henrik karlsson in ue5-main branch]
2023-12-03 03:26:57 -05:00
henrik karlsson
348667e01f
[UBA]
...
* Fixed so visualizer is showing correct ping numbers when showing linux builds
[CL 30069648 by henrik karlsson in ue5-main branch]
2023-12-03 02:50:01 -05:00
henrik karlsson
0103f42cfd
[Uba]
...
* Fixed so opened written files that were never explicitly closed is closed in exit if they have a close id
[CL 30069647 by henrik karlsson in ue5-main branch]
2023-12-03 02:49:56 -05:00
buildmachine
de3892edd9
Localization Automation using CL 30069215
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[CL 30069593 by buildmachine in ue5-main branch]
2023-12-03 01:31:52 -05:00
henrik karlsson
df2fb33a35
[UBA]
...
* Fixed Build-StaticAnalysis.bat not working after move
[CL 30069513 by henrik karlsson in ue5-main branch]
2023-12-03 00:06:56 -05:00
henrik karlsson
6f2d6a5509
[UBA]
...
* Fixed possible memory alignment issue for instances allocated with placement new
[CL 30069499 by henrik karlsson in ue5-main branch]
2023-12-03 00:05:26 -05:00
henrik karlsson
bd2dcb7504
[Uba]
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* Implemented simple Http get using tcp directly in order to work on all platforms and also be lightweight
* Changed so aws queries are using above implementation and enabled aws checks on linux
* Added UbaCli "-checkaws" option to be able to test this functionality
[CL 30069487 by henrik karlsson in ue5-main branch]
2023-12-03 00:04:26 -05:00
ben marsh
f3ef3e01ac
[Backout] - CL30069106
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[FYI] Ben.Marsh
Original CL Desc
-----------------------------------------------------------------
Horde: Add a typed HTTP client for communicating with the Horde server. Removes boilerplate code for getting an access token, configuring request objects, and parsing responses. Synchronous for now.
[CL 30069215 by ben marsh in ue5-main branch]
2023-12-02 21:19:55 -05:00
ben marsh
e3248c1b3f
Horde: Add a typed HTTP client for communicating with the Horde server. Removes boilerplate code for getting an access token, configuring request objects, and parsing responses. Synchronous for now.
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[CL 30069108 by ben marsh in ue5-main branch]
2023-12-02 20:45:55 -05:00
DoubleDeez
701c0fe5cf
PR #10838 : Deselect buttons when removing them from a UCommonButtonGroupBase
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#jira UE-194744
#rb daren.cheng
[CL 30068887 by DoubleDeez in ue5-main branch]
2023-12-02 18:38:25 -05:00
DoubleDeez
e2378f2f13
PR #10686 : Add bIgnoreMoveInput and bIgnoreLookInput to FUIInputConfig equality
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#jira UE-191312
#rb daren.cheng
[FYI] [at]saad.nader [at]jc.authier
[CL 30068876 by DoubleDeez in ue5-main branch]
2023-12-02 18:37:55 -05:00
VesCodes
9be7a9f70c
PR #11088 : Slate: Fix custom element shader for StandaloneRenderer
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#jira UE-200236
#rb daren.cheng
[CL 30068857 by VesCodes in ue5-main branch]
2023-12-02 18:37:25 -05:00
DoubleDeez
631ede097f
PR #10900 : Fix not being able to click Common Text widgets in the widget designer when bAutoCollapseWithEmptyText is set to true
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#jira UE-196065
#rb daren.cheng
[CL 30068844 by DoubleDeez in ue5-main branch]
2023-12-02 18:36:25 -05:00
jorgenpt
07d7baaf7d
PR #10853 : CommonUI: Add support for size matching CommonVideoPlayer to media
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#jira UE-194987
#rb daren.cheng
[CL 30068837 by jorgenpt in ue5-main branch]
2023-12-02 18:35:24 -05:00
jorgenpt
28b0d3575c
PR #10852 : Fix bMatchSize for lazy textures in image widgets in editor
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#jira UE-194986
#rb daren.cheng
[CL 30068826 by jorgenpt in ue5-main branch]
2023-12-02 18:33:25 -05:00
jeanluc corenthin
c655538c6c
Fixed crash when loading old udatasmith files saved before 5.1
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#jira UE-201552, UE-201469
#rb jeanluc.corenthin
#rnx
[CL 30068011 by jeanluc corenthin in ue5-main branch]
2023-12-02 12:00:39 -05:00
andrew scheidecker
1afeca0dba
Add missing "Async/Mutex.h" include to VVMCppClassInfo.cpp
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[CL 30067727 by andrew scheidecker in ue5-main branch]
2023-12-02 07:38:10 -05:00
buildmachine
2cf5804b3f
Localization Automation using CL 30066752
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[CL 30067488 by buildmachine in ue5-main branch]
2023-12-02 03:07:41 -05:00
charles derousiers
897bbf95d2
Split hair mesh/cards interpolation into batch work.
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#rb charles.derousiers
#preflitght 656ad130fd601f4340a92fa1
[CL 30067336 by charles derousiers in ue5-main branch]
2023-12-02 01:50:47 -05:00
cedric caillaud
39cb149f6e
Change default naming of a geometry collection asset to match Unreal naming convention by using GC_ prefix instead of _GeometryCollection postfix
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[FYI] jimmy.andrews, jack.oakman
#rb jimmy.andrews
[CL 30067085 by cedric caillaud in ue5-main branch]
2023-12-01 23:50:45 -05:00