Robert Manuszewski
af80979bb7
First phase of deprecating TSubobjectPtr<> replacing TSubobjectPtr properties in the Engine with normal pointers and adding subobject accessors for derived classes/client code.
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[CL 2331521 by Robert Manuszewski in Main branch]
2014-10-16 09:02:30 -04:00
Jaroslaw Palczynski
7c41927cf4
Rename FPostConstructInitializeProperties to something simpler
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Changed it with FObjectInitializer.
UECORE-7
[CL 2328384 by Jaroslaw Palczynski in Main branch]
2014-10-14 10:29:11 -04:00
Michael Noland
928559eaa0
Editor: Coding-standards fixes (TypeName [*|&] VariableName -> TypeName[*|&] VariableName)
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[CL 2316341 by Michael Noland in Main branch]
2014-10-01 14:45:23 -04:00
Bob Tellez
fa1a7542ca
Merging Dev->Main using CL#2312419 UE4-Fortnite-To-UE4
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[CL 2313759 by Bob Tellez in Main branch]
2014-09-29 21:43:13 -04:00
Mieszko Zielinski
6b46ebc339
Fixed FunctionalTesting adding a new tab to MessageLog when just being asked for tests list #UE4
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[CL 2313057 by Mieszko Zielinski in Main branch]
2014-09-29 12:30:40 -04:00
Jaroslaw Palczynski
65ba5d456f
TArray documentation and a coupld of methods deprecation.
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Changes mostly in Array.h. The changes in other files are only renames for deprecated functions.
[CL 2312616 by Jaroslaw Palczynski in Main branch]
2014-09-29 04:23:44 -04:00
Marc Audy
02e71ed87c
Convert to using WorldContext metadata instead of DefaultToSelf/HidePin
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[CL 2292897 by Marc Audy in Main branch]
2014-09-10 16:24:10 -04:00
Mieszko Zielinski
7e8a38013e
Reverted the change making development-time AI-debugging actors not placable #UE4
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[CL 2282947 by Mieszko Zielinski in Main branch]
2014-09-03 09:56:49 -04:00
James Golding
fb01c5d511
Mark several classes as 'notplaceable' to remove them from the All Classes list
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Improve comments on some classes
Remove TriggerBase/Box/Capsule/Sphere.h from Engine.h
[CL 2282826 by James Golding in Main branch]
2014-09-03 07:31:18 -04:00
Jaroslaw Palczynski
eb49618ff2
Fix stat id redundant creation.
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Change stat id creation to static declarations.
[CL 2281174 by Jaroslaw Palczynski in Main branch]
2014-09-02 05:19:25 -04:00
Marc Audy
4e1c9fd0e4
Remove trivial overrides
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[CL 2255242 by Marc Audy in Main branch]
2014-08-13 17:34:55 -04:00
Josh Markiewicz
c18a424666
Weekly Fort Dev -> Main integration from UE4-Fortnite-CL-2245134
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MCP
"app" : "fortnite",
"moduleName" : "Fortnite-PublicService",
"branch" : "TRUNK",
"build" : "306",
"cln" : "2245028",
"version" : "UNKNOWN"
[CL 2247600 by Josh Markiewicz in Main branch]
2014-08-07 17:34:29 -04:00
Daniel Broder
9f50173ccf
Merging using UE4-Fortnite-To-UE4 from CL 2236347
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Unshelved this merge from Stephan and then completed the merge with additional fixes and testing.
Hand fixed some WorldExp compile issues due to changes to OnPaint() signature.
#Integration
[CL 2245992 by Daniel Broder in Main branch]
2014-08-06 16:12:41 -04:00
Michael Trepka
62e7793fa0
Another batch of fixes for Clang compile warnings
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[CL 2237490 by Michael Trepka in Main branch]
2014-07-30 16:16:46 -04:00
Mieszko Zielinski
486988230f
Fixed Functional Testing crashing in game-mode #UE4
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[CL 2124356 by Mieszko Zielinski in Main branch]
2014-07-02 08:22:52 -04:00
Josh Markiewicz
b37f250b75
#Fort weekly dev->main using approved smoketest CL#2118999
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UE4-Fortnite-CL-2118999
CL# 2118999
MCP CL# 2117450
Linux Dedicated Server
Backend: Testing
"app" : "fortnite",
"moduleName" : "Fortnite-PublicService",
"branch" : "TRUNK",
"build" : "217",
"cln" : "2117450",
"version" : "UNKNOWN"
[CL 2123380 by Josh Markiewicz in Main branch]
2014-07-01 11:28:39 -04:00
Laurent Delayen
a377ef0cf4
Dev to Main from cl #2110143
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[CL 2118596 by Laurent Delayen in Main branch]
2014-06-26 17:26:58 -04:00
Mieszko Zielinski
6726954152
Fixed FunctionalTestingManager not being removed from the rootset on world cleanup #UE4
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Also FunctionalFramework's pch no longer including Engine.h
[CL 2116531 by Mieszko Zielinski in Main branch]
2014-06-25 05:47:19 -04:00
Mieszko Zielinski
1895e026a2
Added a way to trigger specific subset of functional tests #UE4
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When a whole set of functional tests is run as part of summary a "Repro String" is generated. This string can be used as a parameter to RunAllFunctionalTests and if so only indicated tests will be performed.
[CL 2108028 by Mieszko Zielinski in Main branch]
2014-06-17 08:31:02 -04:00
Marc Audy
a9bccd3c6b
Fix compile error in CL# 2106961
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#codereview Mieszko.Zielinski
[CL 2107356 by Marc Audy in Main branch]
2014-06-16 15:57:17 -04:00
Mieszko Zielinski
962f4863b1
Improved FunctionalTesting logging to properly report in Automation #UE4
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[CL 2106961 by Mieszko Zielinski in Main branch]
2014-06-16 09:55:19 -04:00
Jaroslaw Palczynski
ebce413232
UE4 Refactoring. Changed OVERRIDE and FINAL macros to keywords override and final.
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[CL 2104397 by Jaroslaw Palczynski in Main branch]
2014-06-13 06:14:46 -04:00
Mieszko Zielinski
bc6f34612b
Functional testing improvements #UE4
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- a functional test can specify an "observation point" where player will get teleported when the test is started. I suggest using CameraActors
- made function test maps be executed as regular games when run from automation in Editor. Running as "simulation" was not really working.
[CL 2099005 by Mieszko Zielinski in Main branch]
2014-06-09 11:13:04 -04:00
Mieszko Zielinski
7cb8d165ef
Functional testing improvements merged over from Fortnite branch #UE4
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- AI functional test got an option to decfine time delay between spawns in a spawnset
[CL 2097018 by Mieszko Zielinski in Main branch]
2014-06-06 06:27:44 -04:00
James Golding
9d302e8460
Remove more headers from Engine.h (StaticMeshResources.h, AnimTree.h, SkeletalMeshTypes.h, SkeletalMeshActor.h, LightingBuildOptions.h, PixelFormat.h, WorldComposition.h, VisualLog.h, StaticLighting.h, Lightmap.h, ShadowMap.h, Model.h)
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[CL 2086772 by James Golding in Main branch]
2014-05-29 17:21:47 -04:00