Commit Graph

13 Commits

Author SHA1 Message Date
Daniel Lamb
5c7d8cad41 Reworked deploy process for android automation testing.
Was previously using staging build when should have been using archive builds.

[CL 2107247 by Daniel Lamb in Main branch]
2014-06-16 14:26:41 -04:00
Chris Babcock
d2fedfac47 Changed "rm -rf" to "rm -r" in Android generated install batch file; -f not supported on all devices
#android
#UAT

[CL 2105157 by Chris Babcock in Main branch]
2014-06-13 18:16:32 -04:00
Chris Babcock
f245eacdaa Android generated install batch file now takes an optional device serial number to pass to ADB
#android

[CL 2104994 by Chris Babcock in Main branch]
2014-06-13 16:46:03 -04:00
Daniel Lamb
9985ad1c1c Fixed deploy error for launch on for android.
[CL 2102447 by Daniel Lamb in Main branch]
2014-06-11 18:10:21 -04:00
Daniel Lamb
a02f330284 Added new automation tool to support for deploying prebuilt apks to several devices at once.
#codereview Kellan.Carr

[CL 2094745 by Daniel Lamb in Main branch]
2014-06-04 15:01:25 -04:00
Dmitry Rekman
2db8777197 UAT: fixes for Mono.
- Fixes correct (normalized) filename not being used in FileExists().
- Removes unused variables (safe fix).

This is a subset of changes (compiler warning fixes needed for Linux editor) from pull request 185 by sbc100, 3dluvr, wshearn, abarbu et al (#ue4linux community): https://github.com/EpicGames/UnrealEngine/pull/185

#codereview Gil.Gribb, Robert.Manuszewski, Daniel.Lamb

[CL 2085591 by Dmitry Rekman in Main branch]
2014-05-29 17:10:13 -04:00
Peter Sauerbrei
aa5a1232f1 Merging
//depot/UE4-TappyChicken/Engine/Source/...

to //depot/UE4/Engine/Source/...

[CL 2081906 by Peter Sauerbrei in Main branch]
2014-05-22 09:13:12 -04:00
Jaroslaw Palczynski
3ddc363bcc Build fix for earlier GitHub merge.
[CL 2080225 by Jaroslaw Palczynski in Main branch]
2014-05-21 07:25:13 -04:00
Daniel Lamb
ebd6c8303d Changes for packing OBB into APK file.
- Added functionality to GameActivity to query for the asset manager and the mode we are using for OBB data
- Added UI element to toggle OBB packing into APK in the project packaging config panel
- Added code to add a command line switch to turn on packing during building
- Changed build system so that it will write out a JavaBuildConfig file so we know at runtime where to find the data
- Change the build system to copy and rename the OBB so that it is in the APK's asset directory uncompressed
- Added IFileHandle implementation to handle reading from an Asset based OBB and changed the OBB locating code so deal with looking for the OBB in the APK
Submitted on behalf of Robert Jones.
#codereview Daniel.Lamb,Robert.Jones

[CL 2071675 by Daniel Lamb in Main branch]
2014-05-13 11:40:41 -04:00
Jack Porter
1e3ed53e6d Android: Remove the -f from the rm commands added to the batch file. Some devices (eg Galaxy S III) do not recognize -f and fail to remove the file, causing weird behavior.
#codereview jj.hoesing,josh.adams

[CL 2059535 by Jack Porter in Main branch]
2014-04-30 07:57:46 -04:00
Gil Gribb
c46ab3c148 build script, rework all email stuff to be hacker-style
[CL 2055579 by Gil Gribb in Main branch]
2014-04-24 12:08:28 -04:00
UnrealBot
db494a6e69 Engine source (Main branch up to CL 2037954) 2014-04-02 18:09:23 -04:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00