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- Fixes correct (normalized) filename not being used in FileExists(). - Removes unused variables (safe fix). This is a subset of changes (compiler warning fixes needed for Linux editor) from pull request 185 by sbc100, 3dluvr, wshearn, abarbu et al (#ue4linux community): https://github.com/EpicGames/UnrealEngine/pull/185 #codereview Gil.Gribb, Robert.Manuszewski, Daniel.Lamb [CL 2085591 by Dmitry Rekman in Main branch]