aurel cordonnier
fc542f6cfd
Merge from Release-Engine-Staging @ 18081189 to Release-Engine-Test
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This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971
[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
2021-11-07 23:43:01 -05:00
aurel cordonnier
a12d56ff31
Merge from Release-Engine-Staging @ 17791557 to Release-Engine-Test
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This represents UE4/Main @17774255, Release-5.0 @17791557 and Dev-PerfTest @17789485
[CL 17794212 by aurel cordonnier in ue5-release-engine-test branch]
2021-10-12 21:21:22 -04:00
joe kirchoff
73856b7e60
[Backout] - CL17543621
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[FYI] Joe.Kirchoff
Original CL Desc
-----------------------------------------------------------------
ProjectGeneration: Don't filter out engine by default for -game
#jira UE-122365
#rb none
#rnx
#ROBOMERGE-AUTHOR: joe.kirchoff
#ROBOMERGE-SOURCE: CL 17543744 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530)
[CL 17543756 by joe kirchoff in ue5-release-engine-test branch]
2021-09-16 16:05:14 -04:00
joe kirchoff
639beb2725
ProjectGeneration: Don't filter out engine by default for -game
...
#jira UE-122365
#rb none
#rnx
#ROBOMERGE-AUTHOR: joe.kirchoff
#ROBOMERGE-SOURCE: CL 17543621 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530)
[CL 17543624 by joe kirchoff in ue5-release-engine-test branch]
2021-09-16 15:52:48 -04:00
joe kirchoff
ec90df19ec
Don't add all DotNet and Engine programs to -game specific generated projects by default
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#jira UE-122365
#rb none
#ROBOMERGE-AUTHOR: joe.kirchoff
#ROBOMERGE-SOURCE: CL 17542147 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530)
[CL 17542171 by joe kirchoff in ue5-release-engine-test branch]
2021-09-16 14:14:17 -04:00
joe kirchoff
c70a4812aa
VsCodeProjectGen: Remove references to UE4 and fix some old references that weren't updated
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#rb trivial
#rnx
#ROBOMERGE-SOURCE: CL 17127079 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)
[CL 17127089 by joe kirchoff in ue5-release-engine-test branch]
2021-08-10 19:00:34 -04:00
joe kirchoff
efcc4cc23e
Add sourceFileMap to generated vs code launch.json for installed builds, so the debugger can load source files correctly when debugging the editor
...
#jira UE-116120
#rb none
#ROBOMERGE-SOURCE: CL 17122328 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)
[CL 17122338 by joe kirchoff in ue5-release-engine-test branch]
2021-08-10 15:31:15 -04:00
joe kirchoff
b8b683acbe
UnrealBuildTool: Distinguish Internal from Public API
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Support "Internal" include directory that will only be added to a Referencing module if the referenced module has the same scope. Intent is to to "hide" APIs from external modules that do not need to include headers that are intended for internal module use only.
#jira UE-112188
#rb Ben.Marsh
#preflight 610085314cd79300016e7269
#ROBOMERGE-SOURCE: CL 16976401 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v838-16927207)
[CL 16976411 by joe kirchoff in ue5-release-engine-test branch]
2021-07-27 19:39:41 -04:00
james singer
945061f8a4
Modify vscode project file generation for linux so that UE types are visualized properly
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PR #4509
#rb brandon.schaefer
#jira UE-55373
#ROBOMERGE-SOURCE: CL 16928647 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v838-16927207)
[CL 16928663 by james singer in ue5-release-engine-test branch]
2021-07-22 14:43:32 -04:00
jonathan adamczewski
64c210d294
AutomationTool, BuildUtilities:
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UnrealBuild -> Unreal for EngineDirectory, RootDirectory, IsEngineInstalled, UnrealBuildToolPath
Remove CommandUtils EngineDirectory, RootDirectory, IsEngineInstalled - use equvalents from UnrealBuildBase.Unreal
#jira none
#ROBOMERGE-SOURCE: CL 16648181 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v833-16641396)
[CL 16648203 by jonathan adamczewski in ue5-release-engine-test branch]
2021-06-11 18:21:35 -04:00
jonathan adamczewski
d58996b916
UnrealBuildTool: move some path constants into BuildUtilities
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RootDirectory, EngineDirectory, UnrealBuildToolPath are now found in BuildUtilities' UnrealBuild namesapce.
The way these are computed has changed. Previously, it was assumed that the application is UnrealBuildTool, and paths were constructed relative to that assembly.
Now, the assumption is that the process is located under a "Engine/Build/DotNET" sub-path and paths are constructed relative to that.
#jira none
#ROBOMERGE-SOURCE: CL 16607440 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v828-16531559)
[CL 16607455 by jonathan adamczewski in ue5-release-engine-test branch]
2021-06-09 12:55:13 -04:00
jonathan adamczewski
3d5833e02f
Add a common C# method for detecting the current host platform to EpicGames.Core, and move many a test to use that code.
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#jira none
#rb joe.kirchoff
#ROBOMERGE-SOURCE: CL 16593582 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v828-16531559)
[CL 16593589 by jonathan adamczewski in ue5-release-engine-test branch]
2021-06-08 17:01:47 -04:00
james singer
2bd6138302
Add launch options to VSCodeProjectFileGenerator that allow attaching to a running process or debugging a core file
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#jira UE-92630
#rb Joakim.Lindqvist
#fyi brandon.schaefer
[CL 16403824 by james singer in ue5-main branch]
2021-05-20 11:16:49 -04:00
jonathan adamczewski
6ea321339f
VSCodeProjectFileGenerator.cs:
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IsRunningOnMono -> !IsRunningOnWindows
#trivial
#jira none
[CL 16175242 by jonathan adamczewski in ue5-main branch]
2021-04-30 21:02:50 -04:00
aurel cordonnier
50944fd712
Merge UE5/RES @ 16162155 to UE5/Main
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This represents UE4/Main @ 16130047 and Dev-PerfTest @ 16126156
[CL 16163576 by aurel cordonnier in ue5-main branch]
2021-04-29 19:32:06 -04:00
Marc Audy
8f73cd7fa9
Merge UE5/Release-Engine-Staging @ 15630841 to UE5/Main
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This represents UE4/Main @ 15601601
[CL 15631170 by Marc Audy in ue5-main branch]
2021-03-05 19:27:14 -04:00
Marc Audy
9753392e2b
Merge UE5/RES CL# 15462083 to UE5/Main
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This represents UE4/Main @ 15414221
[CL 15463811 by Marc Audy in ue5-main branch]
2021-02-18 18:13:28 -04:00
Marc Audy
cac1fe0019
Merge UE5/Release-Engine-Staging @ CL# 15299266 to UE5/Main
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This represents UE4/Main @ CL# 15277572
[CL 15299962 by Marc Audy in ue5-main branch]
2021-02-03 14:57:28 -04:00
Josh Adams
b0e4357576
- UBT Code changes to remove 32-bit Windows support (C++ code for 32-bit still exists)
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#rb marc.audy (concept, not each file)
[CL 15265424 by Josh Adams in ue5-main branch]
2021-01-31 15:09:58 -04:00
mark lintott
53511dcacd
#jira UE-104748
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#rb Ben.Marsh
Renamed UE4.natvis to Unreal.natvis
Fixed up Project File Generator within the Unreal Build Tool
[CL 15009828 by mark lintott in ue5-main branch]
2021-01-07 10:21:33 -04:00
Ben Marsh
6f927647b1
Changing C# code over to using EpicGames.Core over DotNETCommon.
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#rb none
#rnx
[CL 14962096 by Ben Marsh in ue5-main branch]
2020-12-21 23:07:37 -04:00
Ben Marsh
83f27d27e9
UBT: Mark platforms and project file generation code as not nullable aware.
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#rb none
#rnx
[CL 14960496 by Ben Marsh in ue5-main branch]
2020-12-20 17:32:59 -04:00
Joakim Lindqvist
d8d0d66650
Fixed issues in generated VSCode project that wasnt correctly generating dotnet build commands to build UBT.
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#rb none
[CL 14954317 by Joakim Lindqvist in ue5-main branch]
2020-12-18 07:55:13 -04:00
Joakim Lindqvist
e7039d3d35
UBT and UAT now use .NET Core instead of Framework and Mono. This means that we use the same runtime on Windows, Linux and Mac. Further benefits including newer C# features and a lot of intresting features for the future around AOT and Tiered compilation.
...
Some behavior changes:
Output paths - Both tools are now output to a subdirectory of Binaries/Dotnet, I believe most hardcoded paths have been fixed up but there may be tools that will fail because of this.
UAT Plugin Building - As .NET Core does not support AppDomain unloading, how we build the plugins has changed quite a bit, these are now built before UAT is started rather then by UAT itself. If you just start UAT via RunUAT.bat/sh this should just continue to work.
#rb ben.marsh
[CL 14834347 by Joakim Lindqvist in ue5-main branch]
2020-12-02 06:57:13 -04:00
Marc Audy
68150e0be7
Merge UE5/Release-Engine-Staging to UE5/Main @ 14611496
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This represents UE4/Main @ 14594913
[CL 14612291 by Marc Audy in ue5-main branch]
2020-10-29 13:38:15 -04:00