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PR #4509 #rb brandon.schaefer #jira UE-55373 #ROBOMERGE-SOURCE: CL 16928647 in //UE5/Main/... #ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v838-16927207) [CL 16928663 by james singer in ue5-release-engine-test branch]
1624 lines
53 KiB
C#
1624 lines
53 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.IO;
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using EpicGames.Core;
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using System.Diagnostics;
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using System.Linq;
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using UnrealBuildBase;
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#nullable disable
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namespace UnrealBuildTool
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{
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class VSCodeProjectFolder : MasterProjectFolder
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{
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public VSCodeProjectFolder(ProjectFileGenerator InitOwnerProjectFileGenerator, string InitFolderName)
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: base(InitOwnerProjectFileGenerator, InitFolderName)
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{
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}
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}
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class VSCodeProject : ProjectFile
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{
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public VSCodeProject(FileReference InitFilePath)
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: base(InitFilePath)
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{
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}
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public override bool WriteProjectFile(List<UnrealTargetPlatform> InPlatforms, List<UnrealTargetConfiguration> InConfigurations, PlatformProjectGeneratorCollection PlatformProjectGenerators)
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{
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return true;
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}
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}
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class VSCodeProjectFileGenerator : ProjectFileGenerator
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{
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private DirectoryReference VSCodeDir;
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private UnrealTargetPlatform HostPlatform = BuildHostPlatform.Current.Platform;
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private bool bForeignProject;
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private DirectoryReference UE4ProjectRoot;
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private string FrameworkExecutableExtension = ".exe";
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private string FrameworkLibraryExtension = ".dll";
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private readonly List<BuildTarget> BuildTargets = new List<BuildTarget>();
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/// <summary>
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/// Includes all files in the generated workspace.
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/// </summary>
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[XmlConfigFile(Name = "IncludeAllFiles")]
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private bool IncludeAllFiles = false;
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/// <summary>
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/// Whether VS Code project generation should include debug configurations to allow attaching to already running processes
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/// </summary>
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[XmlConfigFile(Name = "AddDebugAttachConfig")]
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private bool bAddDebugAttachConfig = false;
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/// <summary>
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/// Whether VS Code project generation should include debug configurations to allow core dump debugging
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/// </summary>
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[XmlConfigFile(Name = "AddDebugCoreConfig")]
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private bool bAddDebugCoreConfig = false;
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private enum EPathType
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{
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Absolute,
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Relative,
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}
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private enum EQuoteType
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{
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Single, // can be ignored on platforms that don't need it (windows atm)
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Double,
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}
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private string CommonMakePathString(FileSystemReference InRef, EPathType InPathType, DirectoryReference InRelativeRoot)
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{
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if (InRelativeRoot == null)
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{
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InRelativeRoot = UE4ProjectRoot;
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}
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string Processed = InRef.ToString();
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switch (InPathType)
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{
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case EPathType.Relative:
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{
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if (InRef.IsUnderDirectory(InRelativeRoot))
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{
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Processed = InRef.MakeRelativeTo(InRelativeRoot).ToString();
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}
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break;
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}
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default:
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{
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break;
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}
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}
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if (HostPlatform == UnrealTargetPlatform.Win64)
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{
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Processed = Processed.Replace("\\", "\\\\");
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Processed = Processed.Replace("/", "\\\\");
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}
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else
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{
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Processed = Processed.Replace('\\', '/');
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}
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return Processed;
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}
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private string MakeQuotedPathString(FileSystemReference InRef, EPathType InPathType, DirectoryReference InRelativeRoot = null, EQuoteType InQuoteType = EQuoteType.Double)
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{
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string Processed = CommonMakePathString(InRef, InPathType, InRelativeRoot);
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if (Processed.Contains(" "))
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{
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if (HostPlatform == UnrealTargetPlatform.Win64 && InQuoteType == EQuoteType.Double)
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{
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Processed = "\\\"" + Processed + "\\\"";
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}
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else
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{
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Processed = "'" + Processed + "'";
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}
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}
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return Processed;
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}
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private string MakeUnquotedPathString(FileSystemReference InRef, EPathType InPathType, DirectoryReference InRelativeRoot = null)
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{
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return CommonMakePathString(InRef, InPathType, InRelativeRoot);
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}
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private string MakePathString(FileSystemReference InRef, bool bInAbsolute = false, bool bForceSkipQuotes = false)
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{
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if (bForceSkipQuotes)
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{
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return MakeUnquotedPathString(InRef, bInAbsolute ? EPathType.Absolute : EPathType.Relative, UE4ProjectRoot);
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}
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else
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{
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return MakeQuotedPathString(InRef, bInAbsolute ? EPathType.Absolute : EPathType.Relative, UE4ProjectRoot);
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}
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}
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public VSCodeProjectFileGenerator(FileReference InOnlyGameProject)
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: base(InOnlyGameProject)
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{
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}
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class JsonFile
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{
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public JsonFile()
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{
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}
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public void BeginRootObject()
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{
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BeginObject();
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}
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public void EndRootObject()
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{
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EndObject();
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if (TabString.Length > 0)
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{
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throw new Exception("Called EndRootObject before all objects and arrays have been closed");
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}
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}
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public void BeginObject(string Name = null)
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{
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string Prefix = Name == null ? "" : Quoted(Name) + ": ";
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Lines.Add(TabString + Prefix + "{");
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TabString += "\t";
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}
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public void EndObject()
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{
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Lines[Lines.Count - 1] = Lines[Lines.Count - 1].TrimEnd(',');
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TabString = TabString.Remove(TabString.Length - 1);
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Lines.Add(TabString + "},");
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}
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public void BeginArray(string Name = null)
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{
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string Prefix = Name == null ? "" : Quoted(Name) + ": ";
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Lines.Add(TabString + Prefix + "[");
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TabString += "\t";
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}
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public void EndArray()
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{
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Lines[Lines.Count - 1] = Lines[Lines.Count - 1].TrimEnd(',');
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TabString = TabString.Remove(TabString.Length - 1);
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Lines.Add(TabString + "],");
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}
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public void AddField(string Name, bool Value)
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{
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Lines.Add(TabString + Quoted(Name) + ": " + Value.ToString().ToLower() + ",");
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}
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public void AddField(string Name, string Value)
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{
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Lines.Add(TabString + Quoted(Name) + ": " + Quoted(Value) + ",");
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}
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public void AddUnnamedField(string Value)
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{
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Lines.Add(TabString + Quoted(Value) + ",");
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}
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public void Write(FileReference File)
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{
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Lines[Lines.Count - 1] = Lines[Lines.Count - 1].TrimEnd(',');
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FileReference.WriteAllLines(File, Lines.ToArray());
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}
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private string Quoted(string Value)
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{
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return "\"" + Value + "\"";
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}
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private List<string> Lines = new List<string>();
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private string TabString = "";
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}
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override public string ProjectFileExtension
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{
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get
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{
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return ".vscode";
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}
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}
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public override void CleanProjectFiles(DirectoryReference InMasterProjectDirectory, string InMasterProjectName, DirectoryReference InIntermediateProjectFilesPath)
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{
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}
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public override bool ShouldGenerateIntelliSenseData()
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{
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return true;
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}
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protected override ProjectFile AllocateProjectFile(FileReference InitFilePath)
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{
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return new VSCodeProject(InitFilePath);
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}
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public override MasterProjectFolder AllocateMasterProjectFolder(ProjectFileGenerator InitOwnerProjectFileGenerator, string InitFolderName)
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{
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return new VSCodeProjectFolder(InitOwnerProjectFileGenerator, InitFolderName);
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}
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protected override bool WriteMasterProjectFile(ProjectFile UBTProject, PlatformProjectGeneratorCollection PlatformProjectGenerators)
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{
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VSCodeDir = DirectoryReference.Combine(MasterProjectPath, ".vscode");
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DirectoryReference.CreateDirectory(VSCodeDir);
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UE4ProjectRoot = Unreal.RootDirectory;
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bForeignProject = !VSCodeDir.IsUnderDirectory(UE4ProjectRoot);
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List<ProjectFile> Projects;
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if (bForeignProject)
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{
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Projects = new List<ProjectFile>();
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foreach (var Project in AllProjectFiles)
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{
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if (GameProjectName == Project.ProjectFilePath.GetFileNameWithoutAnyExtensions())
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{
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Projects.Add(Project);
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break;
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}
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}
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}
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else
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{
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Projects = new List<ProjectFile>(AllProjectFiles);
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}
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Projects.Sort((A, B) => { return A.ProjectFilePath.GetFileName().CompareTo(B.ProjectFilePath.GetFileName()); });
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ProjectData ProjectData = GatherProjectData(Projects, PlatformProjectGenerators);
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WriteTasksFile(ProjectData);
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WriteLaunchFile(ProjectData);
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WriteWorkspaceIgnoreFile(Projects);
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WriteCppPropertiesFile(VSCodeDir, ProjectData);
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WriteWorkspaceFile();
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if (bForeignProject && bIncludeEngineSource)
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{
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// for installed builds we need to write the cpp properties file under the installed engine as well for intellisense to work
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DirectoryReference Ue4CodeDirectory = DirectoryReference.Combine(Unreal.RootDirectory, ".vscode");
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WriteCppPropertiesFile(Ue4CodeDirectory, ProjectData);
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}
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return true;
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}
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private class BuildTarget
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{
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public readonly string Name;
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public readonly TargetType Type;
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public readonly UnrealTargetPlatform Platform;
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public readonly UnrealTargetConfiguration Configuration;
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public readonly FileReference CompilerPath;
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public readonly Dictionary<DirectoryReference, string> ModuleCommandLines;
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public BuildTarget(string InName, TargetType InType, UnrealTargetPlatform InPlatform, UnrealTargetConfiguration InConfiguration, FileReference InCompilerPath, Dictionary<DirectoryReference, string> InModulesCommandLines)
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{
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Name = InName;
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Type = InType;
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Platform = InPlatform;
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Configuration = InConfiguration;
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CompilerPath = InCompilerPath;
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ModuleCommandLines = InModulesCommandLines;
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}
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public override string ToString()
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{
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return Name.ToString() + " " + Type.ToString();
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}
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}
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protected override void AddTargetForIntellisense(UEBuildTarget Target)
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{
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base.AddTargetForIntellisense(Target);
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bool UsingClang = true;
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FileReference CompilerPath;
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if (HostPlatform == UnrealTargetPlatform.Win64)
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{
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VCEnvironment Environment = VCEnvironment.Create(WindowsPlatform.GetDefaultCompiler(null), Target.Platform, Target.Rules.WindowsPlatform.Architecture, null, Target.Rules.WindowsPlatform.WindowsSdkVersion, null);
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CompilerPath = FileReference.FromString(Environment.CompilerPath.FullName);
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UsingClang = false;
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}
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else if (HostPlatform == UnrealTargetPlatform.Linux)
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{
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CompilerPath = FileReference.FromString(LinuxCommon.WhichClang());
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}
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else if (HostPlatform == UnrealTargetPlatform.Mac)
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{
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MacToolChainSettings Settings = new MacToolChainSettings(false);
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CompilerPath = FileReference.FromString(Settings.ToolchainDir + "clang++");
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}
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else
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{
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throw new Exception("Unknown platform " + HostPlatform.ToString());
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}
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// we do not need to keep track of which binary the invocation belongs to, only which target, as such we join all binaries into a single set
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Dictionary<DirectoryReference, string> ModuleDirectoryToCompileCommand = new Dictionary<DirectoryReference, string>();
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// Generate a compile environment for each module in the binary
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CppCompileEnvironment GlobalCompileEnvironment = Target.CreateCompileEnvironmentForProjectFiles();
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foreach (UEBuildBinary Binary in Target.Binaries)
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{
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CppCompileEnvironment BinaryCompileEnvironment = Binary.CreateBinaryCompileEnvironment(GlobalCompileEnvironment);
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foreach (UEBuildModuleCPP Module in Binary.Modules.OfType<UEBuildModuleCPP>())
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{
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CppCompileEnvironment ModuleCompileEnvironment = Module.CreateCompileEnvironmentForIntellisense(Target.Rules, BinaryCompileEnvironment);
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List<FileReference> ForceIncludePaths = new List<FileReference>(ModuleCompileEnvironment.ForceIncludeFiles.Select(x => x.Location));
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if (ModuleCompileEnvironment.PrecompiledHeaderIncludeFilename != null)
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{
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ForceIncludePaths.Add(ModuleCompileEnvironment.PrecompiledHeaderIncludeFilename);
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}
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StringBuilder CommandBuilder = new StringBuilder();
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foreach (FileReference ForceIncludeFile in ForceIncludePaths)
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{
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CommandBuilder.AppendFormat("{0} \"{1}\" {2}", UsingClang ? "-include" : "/FI", ForceIncludeFile.FullName, Environment.NewLine);
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}
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foreach (string Definition in ModuleCompileEnvironment.Definitions)
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{
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CommandBuilder.AppendFormat("{0} \"{1}\" {2}", UsingClang ? "-D" : "/D", Definition, Environment.NewLine);
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}
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foreach (DirectoryReference IncludePath in ModuleCompileEnvironment.UserIncludePaths)
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{
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CommandBuilder.AppendFormat("{0} \"{1}\" {2}", UsingClang ? "-I" : "/I", IncludePath, Environment.NewLine);
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}
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foreach (DirectoryReference IncludePath in ModuleCompileEnvironment.SystemIncludePaths)
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{
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CommandBuilder.AppendFormat("{0} \"{1}\" {2}", UsingClang ? "-I" : "/I", IncludePath, Environment.NewLine);
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}
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ModuleDirectoryToCompileCommand.Add(Module.ModuleDirectory, CommandBuilder.ToString());
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}
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}
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BuildTargets.Add(new BuildTarget(Target.TargetName, Target.TargetType, Target.Platform, Target.Configuration, CompilerPath, ModuleDirectoryToCompileCommand));
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}
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private class ProjectData
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{
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public enum EOutputType
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{
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Library,
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Exe,
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WinExe, // some projects have this so we need to read it, but it will be converted across to Exe so no code should handle it!
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}
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public class BuildProduct
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{
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public FileReference OutputFile { get; set; }
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public FileReference UProjectFile { get; set; }
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public UnrealTargetConfiguration Config { get; set; }
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public UnrealTargetPlatform Platform { get; set; }
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public EOutputType OutputType { get; set; }
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public CsProjectInfo CSharpInfo { get; set; }
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public override string ToString()
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{
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return Platform.ToString() + " " + Config.ToString();
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}
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}
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public class Target
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{
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public string Name;
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public TargetType Type;
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public List<BuildProduct> BuildProducts = new List<BuildProduct>();
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public Target(Project InParentProject, string InName, TargetType InType)
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{
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Name = InName;
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Type = InType;
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InParentProject.Targets.Add(this);
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}
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public override string ToString()
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{
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return Name.ToString() + " " + Type.ToString();
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}
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}
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public class Project
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{
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public string Name;
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public ProjectFile SourceProject;
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public List<Target> Targets = new List<Target>();
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public override string ToString()
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{
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return Name;
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}
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}
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public List<Project> NativeProjects = new List<Project>();
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public List<Project> CSharpProjects = new List<Project>();
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public List<Project> AllProjects = new List<Project>();
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}
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private ProjectData GatherProjectData(List<ProjectFile> InProjects, PlatformProjectGeneratorCollection PlatformProjectGenerators)
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{
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ProjectData ProjectData = new ProjectData();
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foreach (ProjectFile Project in InProjects)
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{
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// Create new project record
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ProjectData.Project NewProject = new ProjectData.Project();
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NewProject.Name = Project.ProjectFilePath.GetFileNameWithoutExtension();
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NewProject.SourceProject = Project;
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ProjectData.AllProjects.Add(NewProject);
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// Add into the correct easy-access list
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if (Project is VSCodeProject)
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{
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foreach (ProjectTarget Target in Project.ProjectTargets)
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{
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Array Configs = Enum.GetValues(typeof(UnrealTargetConfiguration));
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List<UnrealTargetPlatform> Platforms = new List<UnrealTargetPlatform>(Target.TargetRules.GetSupportedPlatforms());
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ProjectData.Target NewTarget = new ProjectData.Target(NewProject, Target.TargetRules.Name, Target.TargetRules.Type);
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if (HostPlatform != UnrealTargetPlatform.Win64)
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{
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Platforms.Remove(UnrealTargetPlatform.Win64);
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}
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foreach (UnrealTargetPlatform Platform in Platforms)
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{
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UEBuildPlatform.TryGetBuildPlatform(Platform, out UEBuildPlatform BuildPlatform);
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if (SupportedPlatforms.Contains(Platform) && (BuildPlatform != null) && (BuildPlatform.HasRequiredSDKsInstalled() == SDKStatus.Valid))
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{
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foreach (UnrealTargetConfiguration Config in Configs)
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{
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if (MSBuildProjectFile.IsValidProjectPlatformAndConfiguration(Target, Platform, Config, PlatformProjectGenerators))
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{
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NewTarget.BuildProducts.Add(new ProjectData.BuildProduct
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{
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Platform = Platform,
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Config = Config,
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UProjectFile = Target.UnrealProjectFilePath,
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OutputType = ProjectData.EOutputType.Exe,
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OutputFile = GetExecutableFilename(Project, Target, Platform, Config),
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CSharpInfo = null
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});
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}
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}
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}
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}
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}
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ProjectData.NativeProjects.Add(NewProject);
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}
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else
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{
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VCSharpProjectFile VCSharpProject = Project as VCSharpProjectFile;
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string ProjectName = Project.ProjectFilePath.GetFileNameWithoutExtension();
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ProjectData.Target Target = new ProjectData.Target(NewProject, ProjectName, TargetType.Program);
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UnrealTargetConfiguration[] Configs = { UnrealTargetConfiguration.Debug, UnrealTargetConfiguration.Development };
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foreach (UnrealTargetConfiguration Config in Configs)
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{
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CsProjectInfo Info = VCSharpProject.GetProjectInfo(Config);
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if (Info.Properties.ContainsKey("OutputPath"))
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{
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ProjectData.EOutputType OutputType;
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string OutputTypeName;
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if (Info.Properties.TryGetValue("OutputType", out OutputTypeName))
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{
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OutputType = (ProjectData.EOutputType)Enum.Parse(typeof(ProjectData.EOutputType), OutputTypeName);
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}
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else
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{
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OutputType = ProjectData.EOutputType.Library;
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}
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|
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if (OutputType == ProjectData.EOutputType.WinExe)
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{
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OutputType = ProjectData.EOutputType.Exe;
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}
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FileReference OutputFile = null;
|
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HashSet<FileReference> ProjectBuildProducts = new HashSet<FileReference>();
|
|
Info.FindCompiledBuildProducts(DirectoryReference.Combine(VCSharpProject.ProjectFilePath.Directory, Info.Properties["OutputPath"]), ProjectBuildProducts);
|
|
foreach (FileReference ProjectBuildProduct in ProjectBuildProducts)
|
|
{
|
|
if ((OutputType == ProjectData.EOutputType.Exe && ProjectBuildProduct.GetExtension() == FrameworkExecutableExtension) ||
|
|
(OutputType == ProjectData.EOutputType.Library && ProjectBuildProduct.GetExtension() == FrameworkLibraryExtension))
|
|
{
|
|
OutputFile = ProjectBuildProduct;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (OutputFile != null)
|
|
{
|
|
Target.BuildProducts.Add(new ProjectData.BuildProduct
|
|
{
|
|
Platform = HostPlatform,
|
|
Config = Config,
|
|
OutputFile = OutputFile,
|
|
OutputType = OutputType,
|
|
CSharpInfo = Info
|
|
});
|
|
}
|
|
}
|
|
}
|
|
|
|
ProjectData.CSharpProjects.Add(NewProject);
|
|
}
|
|
}
|
|
|
|
return ProjectData;
|
|
}
|
|
|
|
private void WriteCppPropertiesFile(DirectoryReference OutputDirectory, ProjectData Projects)
|
|
{
|
|
DirectoryReference.CreateDirectory(OutputDirectory);
|
|
|
|
JsonFile OutFile = new JsonFile();
|
|
|
|
OutFile.BeginRootObject();
|
|
{
|
|
OutFile.BeginArray("configurations");
|
|
{
|
|
HashSet<FileReference> AllSourceFiles = new HashSet<FileReference>();
|
|
Dictionary<DirectoryReference, string> AllModuleCommandLines = new Dictionary<DirectoryReference, string>();
|
|
FileReference CompilerPath = null;
|
|
|
|
foreach (ProjectData.Project Project in Projects.AllProjects)
|
|
{
|
|
foreach (ProjectData.Target ProjectTarget in Project.Targets)
|
|
{
|
|
BuildTarget BuildTarget = BuildTargets.FirstOrDefault(Target => Target.Name == ProjectTarget.Name);
|
|
|
|
// we do not generate intellisense for every target, as that just causes a lot of redundancy, as such we will not find a mapping for a lot of the targets
|
|
if (BuildTarget == null)
|
|
continue;
|
|
|
|
string Name = string.Format("{0} {1} {2} {3} ({4})", ProjectTarget.Name, ProjectTarget.Type, BuildTarget.Platform, BuildTarget.Configuration, Project.Name);
|
|
WriteConfiguration(Name, Project.Name, Project.SourceProject.SourceFiles.Select(x => x.Reference), BuildTarget.CompilerPath, BuildTarget.ModuleCommandLines, OutFile, OutputDirectory);
|
|
|
|
AllSourceFiles.UnionWith(Project.SourceProject.SourceFiles.Select(x => x.Reference));
|
|
|
|
CompilerPath = BuildTarget.CompilerPath;
|
|
foreach (KeyValuePair<DirectoryReference, string> Pair in BuildTarget.ModuleCommandLines)
|
|
{
|
|
if(!AllModuleCommandLines.ContainsKey(Pair.Key))
|
|
{
|
|
AllModuleCommandLines[Pair.Key] = Pair.Value;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
string DefaultConfigName;
|
|
if (HostPlatform == UnrealTargetPlatform.Linux)
|
|
{
|
|
DefaultConfigName = "Linux";
|
|
}
|
|
else if (HostPlatform == UnrealTargetPlatform.Mac)
|
|
{
|
|
DefaultConfigName = "Mac";
|
|
}
|
|
else
|
|
{
|
|
DefaultConfigName = "Win32";
|
|
}
|
|
|
|
WriteConfiguration(DefaultConfigName, "Default", AllSourceFiles, CompilerPath, AllModuleCommandLines, OutFile, OutputDirectory);
|
|
}
|
|
OutFile.EndArray();
|
|
}
|
|
OutFile.EndRootObject();
|
|
|
|
OutFile.Write(FileReference.Combine(OutputDirectory, "c_cpp_properties.json"));
|
|
}
|
|
|
|
private void WriteConfiguration(string Name, string ProjectName, IEnumerable<FileReference> SourceFiles, FileReference CompilerPath, Dictionary<DirectoryReference, string> ModuleCommandLines, JsonFile OutFile, DirectoryReference OutputDirectory)
|
|
{
|
|
OutFile.BeginObject();
|
|
|
|
OutFile.AddField("name", Name);
|
|
|
|
if (HostPlatform == UnrealTargetPlatform.Win64)
|
|
{
|
|
OutFile.AddField("intelliSenseMode", "msvc-x64");
|
|
}
|
|
else
|
|
{
|
|
OutFile.AddField("intelliSenseMode", "clang-x64");
|
|
}
|
|
|
|
if (HostPlatform == UnrealTargetPlatform.Mac)
|
|
{
|
|
OutFile.BeginArray("macFrameworkPath");
|
|
{
|
|
OutFile.AddUnnamedField("/System/Library/Frameworks");
|
|
OutFile.AddUnnamedField("/Library/Frameworks");
|
|
}
|
|
OutFile.EndArray();
|
|
}
|
|
|
|
FileReference CompileCommands = FileReference.Combine(OutputDirectory, string.Format("compileCommands_{0}.json", ProjectName));
|
|
WriteCompileCommands(CompileCommands, SourceFiles, CompilerPath, ModuleCommandLines);
|
|
OutFile.AddField("compileCommands", MakePathString(CompileCommands, bInAbsolute: true, bForceSkipQuotes: true));
|
|
|
|
OutFile.EndObject();
|
|
}
|
|
|
|
private void WriteNativeTaskDeployAndroid(ProjectData.Project InProject, JsonFile OutFile, ProjectData.Target Target, ProjectData.BuildProduct BuildProduct)
|
|
{
|
|
if (BuildProduct.UProjectFile == null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
string[] ConfigTypes = new string[] { "Cook+Deploy", "Cook", "Deploy" };
|
|
|
|
foreach (string ConfigType in ConfigTypes)
|
|
{
|
|
OutFile.BeginObject();
|
|
{
|
|
string TaskName = String.Format("{0} {1} {2} {3}", Target.Name, BuildProduct.Platform.ToString(), BuildProduct.Config, ConfigType);
|
|
OutFile.AddField("label", TaskName);
|
|
OutFile.AddField("group", "build");
|
|
|
|
if (HostPlatform == UnrealTargetPlatform.Win64)
|
|
{
|
|
OutFile.AddField("command", MakePathString(FileReference.Combine(UE4ProjectRoot, "Engine", "Build", "BatchFiles", "RunUAT.bat")));
|
|
}
|
|
else
|
|
{
|
|
OutFile.AddField("command", MakePathString(FileReference.Combine(UE4ProjectRoot, "Engine", "Build", "BatchFiles", "RunUAT.sh")));
|
|
}
|
|
|
|
OutFile.BeginArray("args");
|
|
{
|
|
OutFile.AddUnnamedField("BuildCookRun");
|
|
OutFile.AddUnnamedField("-ScriptsForProject=" + BuildProduct.UProjectFile.ToNormalizedPath());
|
|
OutFile.AddUnnamedField("-Project=" + BuildProduct.UProjectFile.ToNormalizedPath());
|
|
OutFile.AddUnnamedField("-noP4");
|
|
OutFile.AddUnnamedField(String.Format("-ClientConfig={0}", BuildProduct.Config.ToString()));
|
|
OutFile.AddUnnamedField(String.Format("-ServerConfig={0}", BuildProduct.Config.ToString()));
|
|
OutFile.AddUnnamedField("-NoCompileEditor");
|
|
OutFile.AddUnnamedField("-utf8output");
|
|
OutFile.AddUnnamedField(String.Format("-Platform={0}", BuildProduct.Platform.ToString()));
|
|
OutFile.AddUnnamedField(String.Format("-TargetPlatform={0}", BuildProduct.Platform.ToString()));
|
|
OutFile.AddUnnamedField("-ini:Game:[/Script/UnrealEd.ProjectPackagingSettings]:BlueprintNativizationMethod=Disabled");
|
|
OutFile.AddUnnamedField("-Compressed");
|
|
OutFile.AddUnnamedField("-IterativeCooking");
|
|
OutFile.AddUnnamedField("-IterativeDeploy");
|
|
switch (ConfigType)
|
|
{
|
|
case "Cook+Deploy":
|
|
{
|
|
OutFile.AddUnnamedField("-Cook");
|
|
OutFile.AddUnnamedField("-Stage");
|
|
OutFile.AddUnnamedField("-Deploy");
|
|
break;
|
|
}
|
|
case "Cook":
|
|
{
|
|
OutFile.AddUnnamedField("-Cook");
|
|
break;
|
|
}
|
|
case "Deploy":
|
|
{
|
|
OutFile.AddUnnamedField("-DeploySoToDevice");
|
|
OutFile.AddUnnamedField("-SkipCook");
|
|
OutFile.AddUnnamedField("-Stage");
|
|
OutFile.AddUnnamedField("-Deploy");
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
OutFile.EndArray();
|
|
OutFile.BeginArray("dependsOn");
|
|
{
|
|
switch (ConfigType)
|
|
{
|
|
case "Cook+Deploy":
|
|
case "Cook":
|
|
{
|
|
OutFile.AddUnnamedField(String.Format("{0}Editor {1} Development Build", Target.Name, HostPlatform.ToString()));
|
|
OutFile.AddUnnamedField(String.Format("{0} {1} {2} Build", Target.Name, BuildProduct.Platform.ToString(), BuildProduct.Config));
|
|
break;
|
|
}
|
|
default:
|
|
{
|
|
OutFile.AddUnnamedField(String.Format("{0} {1} {2} Build", Target.Name, BuildProduct.Platform.ToString(), BuildProduct.Config));
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
OutFile.EndArray();
|
|
|
|
OutFile.AddField("type", "shell");
|
|
|
|
OutFile.BeginObject("options");
|
|
{
|
|
OutFile.AddField("cwd", MakeUnquotedPathString(UE4ProjectRoot, EPathType.Absolute));
|
|
}
|
|
OutFile.EndObject();
|
|
}
|
|
OutFile.EndObject();
|
|
}
|
|
|
|
}
|
|
|
|
private void WriteCompileCommands(FileReference CompileCommandsFile, IEnumerable<FileReference> SourceFiles,
|
|
FileReference CompilerPath, Dictionary<DirectoryReference, string> ModuleCommandLines)
|
|
{
|
|
// this creates a compileCommands.json
|
|
// see VsCode Docs - https://code.visualstudio.com/docs/cpp/c-cpp-properties-schema-reference (compileCommands attribute)
|
|
// and the clang format description https://clang.llvm.org/docs/JSONCompilationDatabase.html
|
|
|
|
using (JsonWriter Writer = new JsonWriter(CompileCommandsFile))
|
|
{
|
|
Writer.WriteArrayStart();
|
|
|
|
DirectoryReference ResponseFileDir = DirectoryReference.Combine(CompileCommandsFile.Directory, CompileCommandsFile.GetFileNameWithoutExtension());
|
|
DirectoryReference.CreateDirectory(ResponseFileDir);
|
|
|
|
Dictionary<DirectoryReference, FileReference> DirectoryToResponseFile = new Dictionary<DirectoryReference, FileReference>();
|
|
foreach(KeyValuePair<DirectoryReference, string> Pair in ModuleCommandLines)
|
|
{
|
|
FileReference ResponseFile = FileReference.Combine(ResponseFileDir, String.Format("{0}.{1}.rsp", Pair.Key.GetDirectoryName(), DirectoryToResponseFile.Count));
|
|
FileReference.WriteAllText(ResponseFile, Pair.Value);
|
|
DirectoryToResponseFile.Add(Pair.Key, ResponseFile);
|
|
}
|
|
|
|
foreach (FileReference File in SourceFiles.OrderBy(x => x.FullName))
|
|
{
|
|
DirectoryReference Directory = File.Directory;
|
|
|
|
FileReference ResponseFile = null;
|
|
if (!DirectoryToResponseFile.TryGetValue(Directory, out ResponseFile))
|
|
{
|
|
for (DirectoryReference ParentDir = Directory; ParentDir != null && ParentDir != Unreal.RootDirectory; ParentDir = ParentDir.ParentDirectory)
|
|
{
|
|
if (DirectoryToResponseFile.TryGetValue(ParentDir, out ResponseFile))
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
DirectoryToResponseFile[Directory] = ResponseFile;
|
|
}
|
|
|
|
if (ResponseFile == null)
|
|
{
|
|
// no compiler command associated with the file, will happen for any file that is not a C++ file and is not an error
|
|
continue;
|
|
}
|
|
|
|
Writer.WriteObjectStart();
|
|
Writer.WriteValue("file", MakePathString(File, bInAbsolute: true, bForceSkipQuotes: true));
|
|
Writer.WriteValue("command", String.Format("{0} @\"{1}\"", CompilerPath, ResponseFile.FullName));
|
|
Writer.WriteValue("directory", UnrealBuildTool.EngineSourceDirectory.ToString());
|
|
Writer.WriteObjectEnd();
|
|
}
|
|
Writer.WriteArrayEnd();
|
|
}
|
|
}
|
|
|
|
private void WriteNativeTask(ProjectData.Project InProject, JsonFile OutFile)
|
|
{
|
|
string[] Commands = { "Build", "Rebuild", "Clean" };
|
|
|
|
foreach (ProjectData.Target Target in InProject.Targets)
|
|
{
|
|
foreach (ProjectData.BuildProduct BuildProduct in Target.BuildProducts)
|
|
{
|
|
foreach (string BaseCommand in Commands)
|
|
{
|
|
string Command = BaseCommand == "Rebuild" ? "Build" : BaseCommand;
|
|
string TaskName = String.Format("{0} {1} {2} {3}", Target.Name, BuildProduct.Platform.ToString(), BuildProduct.Config, BaseCommand);
|
|
string CleanTaskName = String.Format("{0} {1} {2} {3}", Target.Name, BuildProduct.Platform.ToString(), BuildProduct.Config, "Clean");
|
|
|
|
OutFile.BeginObject();
|
|
{
|
|
OutFile.AddField("label", TaskName);
|
|
OutFile.AddField("group", "build");
|
|
|
|
string CleanParam = Command == "Clean" ? "-clean" : null;
|
|
|
|
if (HostPlatform == UnrealTargetPlatform.Win64)
|
|
{
|
|
OutFile.AddField("command", MakePathString(FileReference.Combine(UE4ProjectRoot, "Engine", "Build", "BatchFiles", Command + ".bat")));
|
|
CleanParam = null;
|
|
}
|
|
else
|
|
{
|
|
OutFile.AddField("command", MakePathString(FileReference.Combine(UE4ProjectRoot, "Engine", "Build", "BatchFiles", HostPlatform.ToString(), "Build.sh")));
|
|
|
|
if (Command == "Clean")
|
|
{
|
|
CleanParam = "-clean";
|
|
}
|
|
}
|
|
|
|
|
|
OutFile.BeginArray("args");
|
|
{
|
|
OutFile.AddUnnamedField(Target.Name);
|
|
OutFile.AddUnnamedField(BuildProduct.Platform.ToString());
|
|
OutFile.AddUnnamedField(BuildProduct.Config.ToString());
|
|
if (bForeignProject)
|
|
{
|
|
OutFile.AddUnnamedField(MakeUnquotedPathString(BuildProduct.UProjectFile, EPathType.Relative, null));
|
|
}
|
|
OutFile.AddUnnamedField("-waitmutex");
|
|
|
|
if (!string.IsNullOrEmpty(CleanParam))
|
|
{
|
|
OutFile.AddUnnamedField(CleanParam);
|
|
}
|
|
}
|
|
OutFile.EndArray();
|
|
OutFile.AddField("problemMatcher", "$msCompile");
|
|
if (!bForeignProject || BaseCommand == "Rebuild")
|
|
{
|
|
OutFile.BeginArray("dependsOn");
|
|
{
|
|
if (!bForeignProject)
|
|
{
|
|
if (Command == "Build" && Target.Type == TargetType.Editor)
|
|
{
|
|
OutFile.AddUnnamedField("ShaderCompileWorker " + HostPlatform.ToString() + " Development Build");
|
|
}
|
|
else
|
|
{
|
|
OutFile.AddUnnamedField("UnrealBuildTool " + HostPlatform.ToString() + " Development Build");
|
|
}
|
|
}
|
|
|
|
if (BaseCommand == "Rebuild")
|
|
{
|
|
OutFile.AddUnnamedField(CleanTaskName);
|
|
}
|
|
}
|
|
OutFile.EndArray();
|
|
}
|
|
|
|
OutFile.AddField("type", "shell");
|
|
|
|
OutFile.BeginObject("options");
|
|
{
|
|
OutFile.AddField("cwd", MakeUnquotedPathString(UE4ProjectRoot, EPathType.Absolute));
|
|
}
|
|
OutFile.EndObject();
|
|
}
|
|
OutFile.EndObject();
|
|
|
|
if (BuildProduct.Platform == UnrealTargetPlatform.Android && BaseCommand.Equals("Build"))
|
|
{
|
|
WriteNativeTaskDeployAndroid(InProject, OutFile, Target, BuildProduct);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
private void WriteCSharpTask(ProjectData.Project InProject, JsonFile OutFile)
|
|
{
|
|
VCSharpProjectFile ProjectFile = InProject.SourceProject as VCSharpProjectFile;
|
|
string[] Commands = { "Build", "Clean" };
|
|
|
|
foreach (ProjectData.Target Target in InProject.Targets)
|
|
{
|
|
foreach (ProjectData.BuildProduct BuildProduct in Target.BuildProducts)
|
|
{
|
|
foreach (string Command in Commands)
|
|
{
|
|
string TaskName = String.Format("{0} {1} {2} {3}", Target.Name, BuildProduct.Platform, BuildProduct.Config, Command);
|
|
|
|
OutFile.BeginObject();
|
|
{
|
|
OutFile.AddField("label", TaskName);
|
|
OutFile.AddField("group", "build");
|
|
if (!RuntimePlatform.IsWindows)
|
|
{
|
|
OutFile.AddField("command", MakePathString(FileReference.Combine(UE4ProjectRoot, "Engine", "Build", "BatchFiles", HostPlatform.ToString(), "RunDotnet.sh")));
|
|
}
|
|
else
|
|
{
|
|
OutFile.AddField("command", "dotnet");
|
|
}
|
|
OutFile.BeginArray("args");
|
|
{
|
|
OutFile.AddUnnamedField(Command.ToLower());
|
|
|
|
OutFile.AddUnnamedField("--configuration");
|
|
OutFile.AddUnnamedField(BuildProduct.Config.ToString());
|
|
OutFile.AddUnnamedField(MakeUnquotedPathString(BuildProduct.CSharpInfo.ProjectPath, EPathType.Absolute));
|
|
}
|
|
OutFile.EndArray();
|
|
}
|
|
OutFile.AddField("problemMatcher", "$msCompile");
|
|
OutFile.AddField("type", "shell");
|
|
|
|
OutFile.BeginObject("options");
|
|
{
|
|
OutFile.AddField("cwd", MakeUnquotedPathString(UE4ProjectRoot, EPathType.Absolute));
|
|
}
|
|
|
|
OutFile.EndObject();
|
|
OutFile.EndObject();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
private void WriteTasksFile(ProjectData ProjectData)
|
|
{
|
|
JsonFile OutFile = new JsonFile();
|
|
|
|
OutFile.BeginRootObject();
|
|
{
|
|
OutFile.AddField("version", "2.0.0");
|
|
|
|
OutFile.BeginArray("tasks");
|
|
{
|
|
foreach (ProjectData.Project NativeProject in ProjectData.NativeProjects)
|
|
{
|
|
WriteNativeTask(NativeProject, OutFile);
|
|
}
|
|
|
|
foreach (ProjectData.Project CSharpProject in ProjectData.CSharpProjects)
|
|
{
|
|
WriteCSharpTask(CSharpProject, OutFile);
|
|
}
|
|
|
|
OutFile.EndArray();
|
|
}
|
|
}
|
|
OutFile.EndRootObject();
|
|
|
|
OutFile.Write(FileReference.Combine(VSCodeDir, "tasks.json"));
|
|
}
|
|
|
|
private FileReference GetExecutableFilename(ProjectFile Project, ProjectTarget Target, UnrealTargetPlatform Platform, UnrealTargetConfiguration Configuration)
|
|
{
|
|
TargetRules TargetRulesObject = Target.TargetRules;
|
|
FileReference TargetFilePath = Target.TargetFilePath;
|
|
string TargetName = TargetFilePath == null ? Project.ProjectFilePath.GetFileNameWithoutExtension() : TargetFilePath.GetFileNameWithoutAnyExtensions();
|
|
string UBTPlatformName = Platform.ToString();
|
|
|
|
// Setup output path
|
|
UEBuildPlatform BuildPlatform = UEBuildPlatform.GetBuildPlatform(Platform);
|
|
|
|
// Figure out if this is a monolithic build
|
|
bool bShouldCompileMonolithic = BuildPlatform.ShouldCompileMonolithicBinary(Platform);
|
|
|
|
if (TargetRulesObject != null)
|
|
{
|
|
bShouldCompileMonolithic |= (Target.CreateRulesDelegate(Platform, Configuration).LinkType == TargetLinkType.Monolithic);
|
|
}
|
|
|
|
TargetType TargetRulesType = Target.TargetRules == null ? TargetType.Program : Target.TargetRules.Type;
|
|
|
|
// Get the output directory
|
|
DirectoryReference RootDirectory = Unreal.EngineDirectory;
|
|
if (TargetRulesType != TargetType.Program && (bShouldCompileMonolithic || TargetRulesObject.BuildEnvironment == TargetBuildEnvironment.Unique))
|
|
{
|
|
if(Target.UnrealProjectFilePath != null)
|
|
{
|
|
RootDirectory = Target.UnrealProjectFilePath.Directory;
|
|
}
|
|
}
|
|
|
|
if (TargetRulesType == TargetType.Program)
|
|
{
|
|
if(Target.UnrealProjectFilePath != null)
|
|
{
|
|
RootDirectory = Target.UnrealProjectFilePath.Directory;
|
|
}
|
|
}
|
|
|
|
// Get the output directory
|
|
DirectoryReference OutputDirectory = DirectoryReference.Combine(RootDirectory, "Binaries", UBTPlatformName);
|
|
|
|
// Get the executable name (minus any platform or config suffixes)
|
|
string BinaryName;
|
|
if(Target.TargetRules.BuildEnvironment == TargetBuildEnvironment.Shared && TargetRulesType != TargetType.Program)
|
|
{
|
|
BinaryName = UEBuildTarget.GetAppNameForTargetType(TargetRulesType);
|
|
}
|
|
else
|
|
{
|
|
BinaryName = TargetName;
|
|
}
|
|
|
|
// Make the output file path
|
|
string BinaryFileName = UEBuildTarget.MakeBinaryFileName(BinaryName, Platform, Configuration, TargetRulesObject.Architecture, TargetRulesObject.UndecoratedConfiguration, UEBuildBinaryType.Executable);
|
|
string ExecutableFilename = FileReference.Combine(OutputDirectory, BinaryFileName).FullName;
|
|
|
|
// Include the path to the actual executable for a Mac app bundle
|
|
if (Platform == UnrealTargetPlatform.Mac && !Target.TargetRules.bIsBuildingConsoleApplication)
|
|
{
|
|
ExecutableFilename += ".app/Contents/MacOS/" + Path.GetFileName(ExecutableFilename);
|
|
}
|
|
|
|
return new FileReference(ExecutableFilename);
|
|
}
|
|
|
|
private void WriteNativeLaunchConfigAndroidOculus(ProjectData.Project InProject, JsonFile OutFile, ProjectData.Target Target, ProjectData.BuildProduct BuildProduct)
|
|
{
|
|
ConfigHierarchy Ini = ConfigCache.ReadHierarchy(ConfigHierarchyType.Engine, DirectoryReference.FromFile(BuildProduct.UProjectFile), BuildProduct.Platform);
|
|
|
|
List<string> OculusMobileDevices;
|
|
bool result = Ini.GetArray("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings", "PackageForOculusMobile", out OculusMobileDevices);
|
|
// Check if packaging for oculus
|
|
if (!result || OculusMobileDevices == null || OculusMobileDevices.Count == 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Get package name
|
|
string PackageName;
|
|
Ini.GetString("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings", "PackageName", out PackageName);
|
|
if (PackageName.Contains("[PROJECT]"))
|
|
{
|
|
// project name must start with a letter
|
|
if (!char.IsLetter(Target.Name[0]))
|
|
{
|
|
Trace.TraceWarning("Package name segments must all start with a letter. Please replace [PROJECT] with a valid name");
|
|
}
|
|
|
|
string ProjectName = Target.Name;
|
|
// hyphens not allowed so change them to underscores in project name
|
|
if (ProjectName.Contains("-"))
|
|
{
|
|
Trace.TraceWarning("Project name contained hyphens, converted to underscore");
|
|
ProjectName = ProjectName.Replace("-", "_");
|
|
}
|
|
|
|
// check for special characters
|
|
for (int Index = 0; Index < ProjectName.Length; Index++)
|
|
{
|
|
char c = ProjectName[Index];
|
|
if (c != '.' && c != '_' && !char.IsLetterOrDigit(c))
|
|
{
|
|
Trace.TraceWarning("Project name contains illegal characters (only letters, numbers, and underscore allowed); please replace [PROJECT] with a valid name");
|
|
ProjectName.Replace(c, '_');
|
|
}
|
|
}
|
|
|
|
PackageName = PackageName.Replace("[PROJECT]", ProjectName);
|
|
}
|
|
|
|
// Get store version
|
|
int StoreVersion = 1;
|
|
int StoreVersionArm64 = 1;
|
|
int StoreVersionArmV7 = 1;
|
|
int StoreVersionOffsetArm64 = 0;
|
|
int StoreVersionOffsetArmV7 = 0;
|
|
Ini.GetInt32("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings", "StoreVersion", out StoreVersion);
|
|
Ini.GetInt32("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings", "StoreVersionOffsetArm64", out StoreVersionOffsetArm64);
|
|
Ini.GetInt32("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings", "StoreVersionOffsetArmV7", out StoreVersionOffsetArmV7);
|
|
StoreVersionArm64 = StoreVersion + StoreVersionOffsetArm64;
|
|
StoreVersionArmV7 = StoreVersion + StoreVersionOffsetArmV7;
|
|
|
|
DirectoryReference SymbolPathArm64 = DirectoryReference.Combine(
|
|
BuildProduct.OutputFile.Directory,
|
|
Target.Name + "_Symbols_v" + StoreVersionArm64.ToString(),
|
|
Target.Name + "-arm64");
|
|
|
|
DirectoryReference SymbolPathArmV7 = DirectoryReference.Combine(
|
|
BuildProduct.OutputFile.Directory,
|
|
Target.Name + "_Symbols_v" + StoreVersionArmV7.ToString(),
|
|
Target.Name + "-armv7");
|
|
|
|
|
|
string LaunchTaskName = String.Format("{0} {1} {2} Deploy", Target.Name, BuildProduct.Platform, BuildProduct.Config);
|
|
|
|
List<string> ConfigTypes = new List<string>();
|
|
ConfigTypes.Add("Launch");
|
|
if (BuildProduct.Config == UnrealTargetConfiguration.Development)
|
|
{
|
|
ConfigTypes.Add("Attach");
|
|
}
|
|
|
|
foreach (string ConfigType in ConfigTypes)
|
|
{
|
|
OutFile.BeginObject();
|
|
{
|
|
OutFile.AddField("name", Target.Name + " Oculus (" + BuildProduct.Config.ToString() + ") " + ConfigType);
|
|
OutFile.AddField("request", ConfigType.ToLowerInvariant());
|
|
if (ConfigType == "Launch")
|
|
{
|
|
OutFile.AddField("preLaunchTask", LaunchTaskName);
|
|
}
|
|
OutFile.AddField("type", "fb-lldb");
|
|
|
|
OutFile.BeginObject("android");
|
|
{
|
|
OutFile.BeginObject("application");
|
|
{
|
|
OutFile.AddField("package", PackageName);
|
|
OutFile.AddField("activity", "com.epicgames.ue4.GameActivity");
|
|
}
|
|
OutFile.EndObject();
|
|
|
|
OutFile.BeginObject("lldbConfig");
|
|
{
|
|
OutFile.BeginArray("librarySearchPaths");
|
|
OutFile.AddUnnamedField("\\\"" + SymbolPathArm64.ToNormalizedPath() + "\\\"");
|
|
OutFile.AddUnnamedField("\\\"" + SymbolPathArmV7.ToNormalizedPath() + "\\\"");
|
|
OutFile.EndArray();
|
|
|
|
OutFile.BeginArray("lldbPreTargetCreateCommands");
|
|
FileReference UE4DataFormatters = FileReference.Combine(UE4ProjectRoot, "Engine", "Extras", "LLDBDataFormatters", "UE4DataFormatters_2ByteChars.py");
|
|
OutFile.AddUnnamedField("command script import \\\"" + UE4DataFormatters.FullName.Replace("\\", "/") + "\\\"");
|
|
OutFile.EndArray();
|
|
|
|
OutFile.BeginArray("lldbPostTargetCreateCommands");
|
|
//on Oculus devices, we use SIGILL for input redirection, so the debugger shouldn't catch it.
|
|
OutFile.AddUnnamedField("process handle --pass true --stop false --notify true SIGILL");
|
|
OutFile.EndArray();
|
|
}
|
|
OutFile.EndObject();
|
|
}
|
|
OutFile.EndObject();
|
|
}
|
|
OutFile.EndObject();
|
|
}
|
|
}
|
|
|
|
private void WriteNativeLaunchConfig(ProjectData.Project InProject, JsonFile OutFile, ProjectData.Target Target, ProjectData.BuildProduct BuildProduct)
|
|
{
|
|
bool bIsLinux = BuildProduct.Platform == UnrealTargetPlatform.Linux;
|
|
List<string> Types = new List<string>();
|
|
Types.Add("Launch");
|
|
|
|
if(bAddDebugAttachConfig && bIsLinux)
|
|
{
|
|
Types.Add("Attach");
|
|
}
|
|
|
|
if (bAddDebugCoreConfig && bIsLinux)
|
|
{
|
|
Types.Add("Debug Core");
|
|
}
|
|
|
|
string LaunchTaskName = String.Format("{0} {1} {2} Build", Target.Name, BuildProduct.Platform, BuildProduct.Config);
|
|
|
|
foreach(string Type in Types)
|
|
{
|
|
OutFile.BeginObject();
|
|
{
|
|
OutFile.AddField("name", Type + " " + Target.Name + " (" + BuildProduct.Config.ToString() + ")");
|
|
OutFile.AddField("request", (Type == "Attach")?"attach":"launch");
|
|
OutFile.AddField("program", MakeUnquotedPathString(BuildProduct.OutputFile, EPathType.Absolute));
|
|
switch (Type)
|
|
{
|
|
case "Launch":
|
|
OutFile.AddField("preLaunchTask", LaunchTaskName);
|
|
break;
|
|
case "Debug Core":
|
|
OutFile.AddField("coreDumpPath", "${input:coreFileName}");
|
|
break;
|
|
case "Attach":
|
|
OutFile.AddField("processId", "${command:pickProcess}");
|
|
break;
|
|
}
|
|
|
|
if(Type != "Attach")
|
|
{
|
|
OutFile.BeginArray("args");
|
|
{
|
|
if (Target.Type == TargetRules.TargetType.Editor)
|
|
{
|
|
if (InProject.Name != "UE5")
|
|
{
|
|
if (bForeignProject)
|
|
{
|
|
OutFile.AddUnnamedField(MakePathString(BuildProduct.UProjectFile, false, true));
|
|
}
|
|
else
|
|
{
|
|
OutFile.AddUnnamedField(InProject.Name);
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
OutFile.EndArray();
|
|
}
|
|
|
|
/*
|
|
DirectoryReference CWD = BuildProduct.OutputFile.Directory;
|
|
while (HostPlatform == UnrealTargetPlatform.Mac && CWD != null && CWD.ToString().Contains(".app"))
|
|
{
|
|
CWD = CWD.ParentDirectory;
|
|
}
|
|
if (CWD != null)
|
|
{
|
|
OutFile.AddField("cwd", MakePathString(CWD, true, true));
|
|
}
|
|
*/
|
|
OutFile.AddField("cwd", MakeUnquotedPathString(UE4ProjectRoot, EPathType.Absolute));
|
|
|
|
if (HostPlatform == UnrealTargetPlatform.Win64)
|
|
{
|
|
OutFile.AddField("stopAtEntry", false);
|
|
OutFile.AddField("externalConsole", true);
|
|
|
|
OutFile.AddField("type", "cppvsdbg");
|
|
OutFile.AddField("visualizerFile", MakeUnquotedPathString(FileReference.Combine(UE4ProjectRoot, "Engine", "Extras", "VisualStudioDebugging", "Unreal.natvis"), EPathType.Absolute));
|
|
}
|
|
else if (HostPlatform == UnrealTargetPlatform.Linux)
|
|
{
|
|
OutFile.AddField("type", "cppdbg");
|
|
OutFile.AddField("visualizerFile", MakeUnquotedPathString(FileReference.Combine(UE4ProjectRoot, "Engine", "Extras", "VisualStudioDebugging", "Unreal.natvis"), EPathType.Absolute));
|
|
OutFile.AddField("showDisplayString", true);
|
|
}
|
|
else
|
|
{
|
|
OutFile.AddField("type", "lldb");
|
|
}
|
|
}
|
|
OutFile.EndObject();
|
|
}
|
|
}
|
|
|
|
private void WriteNativeLaunchConfig(ProjectData.Project InProject, JsonFile OutFile)
|
|
{
|
|
foreach (ProjectData.Target Target in InProject.Targets)
|
|
{
|
|
foreach (ProjectData.BuildProduct BuildProduct in Target.BuildProducts)
|
|
{
|
|
if (BuildProduct.Platform == HostPlatform)
|
|
{
|
|
WriteNativeLaunchConfig(InProject, OutFile, Target, BuildProduct);
|
|
}
|
|
else if (BuildProduct.Platform == UnrealTargetPlatform.Android)
|
|
{
|
|
WriteNativeLaunchConfigAndroidOculus(InProject, OutFile, Target, BuildProduct);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
private void WriteSingleCSharpLaunchConfig(JsonFile OutFile, string InTaskName, string InBuildTaskName, FileReference InExecutable, string[] InArgs)
|
|
{
|
|
OutFile.BeginObject();
|
|
{
|
|
OutFile.AddField("name", InTaskName);
|
|
OutFile.AddField("type", "coreclr");
|
|
OutFile.AddField("request", "launch");
|
|
|
|
if (!string.IsNullOrEmpty(InBuildTaskName))
|
|
{
|
|
OutFile.AddField("preLaunchTask", InBuildTaskName);
|
|
}
|
|
|
|
DirectoryReference CWD = UE4ProjectRoot;
|
|
|
|
OutFile.AddField("program", MakeUnquotedPathString(InExecutable, EPathType.Absolute));
|
|
OutFile.BeginArray("args");
|
|
{
|
|
if (InArgs != null)
|
|
{
|
|
foreach (string Arg in InArgs)
|
|
{
|
|
OutFile.AddUnnamedField(Arg);
|
|
}
|
|
}
|
|
}
|
|
OutFile.EndArray();
|
|
if (HostPlatform == UnrealTargetPlatform.Win64)
|
|
{
|
|
OutFile.AddField("console", "externalTerminal");
|
|
}
|
|
else
|
|
{
|
|
OutFile.AddField("console", "internalConsole");
|
|
OutFile.AddField("internalConsoleOptions", "openOnSessionStart");
|
|
}
|
|
|
|
OutFile.AddField("stopAtEntry", false);
|
|
|
|
OutFile.AddField("cwd", MakeUnquotedPathString(CWD, EPathType.Absolute));
|
|
}
|
|
OutFile.EndObject();
|
|
}
|
|
|
|
private void WriteCSharpLaunchConfig(ProjectData.Project InProject, JsonFile OutFile)
|
|
{
|
|
VCSharpProjectFile CSharpProject = InProject.SourceProject as VCSharpProjectFile;
|
|
|
|
foreach (ProjectData.Target Target in InProject.Targets)
|
|
{
|
|
foreach (ProjectData.BuildProduct BuildProduct in Target.BuildProducts)
|
|
{
|
|
if (BuildProduct.OutputType == ProjectData.EOutputType.Exe)
|
|
{
|
|
string TaskName = String.Format("{0} ({1})", Target.Name, BuildProduct.Config);
|
|
string BuildTaskName = String.Format("{0} {1} {2} Build", Target.Name, HostPlatform, BuildProduct.Config);
|
|
|
|
WriteSingleCSharpLaunchConfig(OutFile, TaskName, BuildTaskName, BuildProduct.OutputFile, null);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
private void WriteLaunchFile(ProjectData ProjectData)
|
|
{
|
|
JsonFile OutFile = new JsonFile();
|
|
|
|
OutFile.BeginRootObject();
|
|
{
|
|
OutFile.AddField("version", "0.2.0");
|
|
if(bAddDebugCoreConfig)
|
|
{
|
|
OutFile.BeginArray("inputs");
|
|
OutFile.BeginObject();
|
|
OutFile.AddField("id", "coreFileName");
|
|
OutFile.AddField("type", "command");
|
|
OutFile.AddField("command", "filePicker.pick");
|
|
OutFile.BeginObject("args");
|
|
OutFile.AddField("masks", "core*");
|
|
OutFile.BeginObject("display");
|
|
OutFile.AddField("type", "fileRelativePath");
|
|
OutFile.AddField("detail", "filePath");
|
|
OutFile.EndObject();
|
|
OutFile.AddField("output", "filePath");
|
|
OutFile.EndObject();
|
|
OutFile.EndObject();
|
|
OutFile.EndArray();
|
|
}
|
|
|
|
OutFile.BeginArray("configurations");
|
|
{
|
|
foreach (ProjectData.Project Project in ProjectData.NativeProjects)
|
|
{
|
|
WriteNativeLaunchConfig(Project, OutFile);
|
|
}
|
|
|
|
foreach (ProjectData.Project Project in ProjectData.CSharpProjects)
|
|
{
|
|
WriteCSharpLaunchConfig(Project, OutFile);
|
|
}
|
|
}
|
|
|
|
// Add in a special task for regenerating project files
|
|
string PreLaunchTask = "";
|
|
List<string> Args = new List<string>();
|
|
Args.Add("-projectfiles");
|
|
Args.Add("-vscode");
|
|
|
|
if (bForeignProject)
|
|
{
|
|
Args.Add("-project=" + MakeUnquotedPathString(OnlyGameProject, EPathType.Absolute));
|
|
Args.Add("-game");
|
|
Args.Add("-engine");
|
|
}
|
|
else
|
|
{
|
|
PreLaunchTask = "UnrealBuildTool " + HostPlatform.ToString() + " Development Build";
|
|
}
|
|
|
|
FileReference UbtPath = FileReference.Combine(UE4ProjectRoot, "Engine", "Binaries", "DotNET", "UnrealBuildTool", "UnrealBuildTool");
|
|
WriteSingleCSharpLaunchConfig(
|
|
OutFile,
|
|
"Generate Project Files",
|
|
PreLaunchTask,
|
|
UbtPath,
|
|
Args.ToArray()
|
|
);
|
|
|
|
OutFile.EndArray();
|
|
}
|
|
OutFile.EndRootObject();
|
|
|
|
OutFile.Write(FileReference.Combine(VSCodeDir, "launch.json"));
|
|
}
|
|
|
|
private void WriteWorkspaceIgnoreFile(List<ProjectFile> Projects)
|
|
{
|
|
List<string> PathsToExclude = new List<string>();
|
|
|
|
foreach (ProjectFile Project in Projects)
|
|
{
|
|
bool bFoundTarget = false;
|
|
foreach (ProjectTarget Target in Project.ProjectTargets)
|
|
{
|
|
if (Target.TargetFilePath != null)
|
|
{
|
|
DirectoryReference ProjDir = Target.TargetFilePath.Directory.GetDirectoryName() == "Source" ? Target.TargetFilePath.Directory.ParentDirectory : Target.TargetFilePath.Directory;
|
|
GetExcludePathsCPP(ProjDir, PathsToExclude);
|
|
|
|
DirectoryReference PluginRootDir = DirectoryReference.Combine(ProjDir, "Plugins");
|
|
WriteWorkspaceIgnoreFileForPlugins(PluginRootDir, PathsToExclude);
|
|
|
|
bFoundTarget = true;
|
|
}
|
|
}
|
|
|
|
if (!bFoundTarget)
|
|
{
|
|
GetExcludePathsCSharp(Project.ProjectFilePath.Directory.ToString(), PathsToExclude);
|
|
}
|
|
}
|
|
|
|
StringBuilder OutFile = new StringBuilder();
|
|
if (!IncludeAllFiles)
|
|
{
|
|
// TODO: Adding ignore patterns to .ignore hides files from Open File Dialog but it does not hide them in the File Explorer
|
|
// but using files.exclude with our full set of excludes breaks vscode for larger code bases so a verbose file explorer
|
|
// seems like less of an issue and thus we are not adding these to files.exclude.
|
|
// see https://github.com/microsoft/vscode/issues/109380 for discussions with vscode team
|
|
DirectoryReference WorkspaceRoot = bForeignProject ? Projects[0].BaseDir : Unreal.RootDirectory;
|
|
string WorkspaceRootPath = WorkspaceRoot.ToString().Replace('\\', '/') + "/";
|
|
|
|
if (!bForeignProject)
|
|
{
|
|
OutFile.AppendLine(".vscode");
|
|
}
|
|
|
|
foreach (string PathToExclude in PathsToExclude)
|
|
{
|
|
OutFile.AppendLine(PathToExclude.Replace('\\', '/').Replace(WorkspaceRootPath, ""));
|
|
}
|
|
}
|
|
FileReference.WriteAllText(FileReference.Combine(MasterProjectPath, ".ignore"), OutFile.ToString());
|
|
}
|
|
|
|
private void WriteWorkspaceIgnoreFileForPlugins(DirectoryReference PluginBaseDir, List<string> PathsToExclude)
|
|
{
|
|
if (DirectoryReference.Exists(PluginBaseDir))
|
|
{
|
|
foreach (DirectoryReference SubDir in DirectoryReference.EnumerateDirectories(PluginBaseDir, "*", SearchOption.TopDirectoryOnly))
|
|
{
|
|
string[] UPluginFiles = Directory.GetFiles(SubDir.ToString(), "*.uplugin");
|
|
if (UPluginFiles.Length == 1)
|
|
{
|
|
DirectoryReference PluginDir = SubDir;
|
|
GetExcludePathsCPP(PluginDir, PathsToExclude);
|
|
}
|
|
else
|
|
{
|
|
WriteWorkspaceIgnoreFileForPlugins(SubDir, PathsToExclude);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
private void WriteWorkspaceFile()
|
|
{
|
|
JsonFile WorkspaceFile = new JsonFile();
|
|
|
|
WorkspaceFile.BeginRootObject();
|
|
{
|
|
WorkspaceFile.BeginArray("folders");
|
|
{
|
|
// Add the directory in which which the code-workspace file exists.
|
|
// This is also known as ${workspaceRoot}
|
|
WorkspaceFile.BeginObject();
|
|
{
|
|
string ProjectName = bForeignProject ? GameProjectName : "UE5";
|
|
WorkspaceFile.AddField("name", ProjectName);
|
|
WorkspaceFile.AddField("path", ".");
|
|
}
|
|
WorkspaceFile.EndObject();
|
|
|
|
// If this project is outside the engine folder, add the root engine directory
|
|
if (bIncludeEngineSource && bForeignProject)
|
|
{
|
|
WorkspaceFile.BeginObject();
|
|
{
|
|
WorkspaceFile.AddField("name", "UE5");
|
|
WorkspaceFile.AddField("path", MakeUnquotedPathString(Unreal.RootDirectory, EPathType.Absolute));
|
|
}
|
|
WorkspaceFile.EndObject();
|
|
}
|
|
}
|
|
WorkspaceFile.EndArray();
|
|
}
|
|
|
|
WorkspaceFile.BeginObject("settings");
|
|
{
|
|
// disable autodetect for typescript files to workaround slowdown in vscode as a result of parsing all files
|
|
WorkspaceFile.AddField("typescript.tsc.autoDetect", "off");
|
|
}
|
|
WorkspaceFile.EndObject();
|
|
|
|
WorkspaceFile.BeginObject("extensions");
|
|
{
|
|
// extensions is a set of recommended extensions that a user should install.
|
|
// Adding this section aids discovery of extensions which are helpful to have installed for Unreal development.
|
|
WorkspaceFile.BeginArray("recommendations");
|
|
{
|
|
WorkspaceFile.AddUnnamedField("ms-vscode.cpptools");
|
|
WorkspaceFile.AddUnnamedField("ms-dotnettools.csharp");
|
|
|
|
// If the platform we run the generator on uses mono, there are additional debugging extensions to add.
|
|
if (!RuntimePlatform.IsWindows)
|
|
{
|
|
WorkspaceFile.AddUnnamedField("vadimcn.vscode-lldb");
|
|
WorkspaceFile.AddUnnamedField("ms-vscode.mono-debug");
|
|
WorkspaceFile.AddUnnamedField("dfarley1.file-picker");
|
|
}
|
|
}
|
|
WorkspaceFile.EndArray();
|
|
}
|
|
WorkspaceFile.EndObject();
|
|
|
|
WorkspaceFile.EndRootObject();
|
|
|
|
string WorkspaceName = bForeignProject ? GameProjectName : "UE5";
|
|
WorkspaceFile.Write(FileReference.Combine(MasterProjectPath, WorkspaceName + ".code-workspace"));
|
|
}
|
|
|
|
private void GetExcludePathsCPP(DirectoryReference BaseDir, List<string> PathsToExclude)
|
|
{
|
|
string[] DirWhiteList = { "Binaries", "Build", "Config", "Plugins", "Source", "Private", "Public", "Classes", "Resources" };
|
|
foreach (DirectoryReference SubDir in DirectoryReference.EnumerateDirectories(BaseDir, "*", SearchOption.TopDirectoryOnly))
|
|
{
|
|
if (Array.Find(DirWhiteList, Dir => Dir == SubDir.GetDirectoryName()) == null)
|
|
{
|
|
string NewSubDir = SubDir.ToString();
|
|
if (!PathsToExclude.Contains(NewSubDir))
|
|
{
|
|
PathsToExclude.Add(NewSubDir);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
private void GetExcludePathsCSharp(string BaseDir, List<string> PathsToExclude)
|
|
{
|
|
string[] BlackList =
|
|
{
|
|
"obj",
|
|
"bin"
|
|
};
|
|
|
|
foreach (string BlackListDir in BlackList)
|
|
{
|
|
string ExcludePath = Path.Combine(BaseDir, BlackListDir);
|
|
if (!PathsToExclude.Contains(ExcludePath))
|
|
{
|
|
PathsToExclude.Add(ExcludePath);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|